public void Change(float val) { var scrollbar = GetComponent <Scrollbar>(); MainStateEvent.Push(MainStateEventId.SCROLLBAR, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void PushDown() { MainStateEvent.Push(MainStateEventId.BUTTON, HierarchyUtility.GetAbsoluteNodePath(gameObject)); }
public void Change(float val) { var slider = GetComponent <Slider>(); MainStateEvent.Push(MainStateEventId.SLIDER, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void PushDown() { MainStateEvent.Push(MainStateEventId.BUTTON, name); }
public void Change(Vector2 val) { var scrollrect = GetComponent <ScrollRect>(); MainStateEvent.Push(MainStateEventId.SCROLLVIEW, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void Change(string val) { var inputfield = GetComponent <InputField>(); MainStateEvent.Push(MainStateEventId.INPUTFIELD_CHANGE, HierarchyUtility.GetAbsoluteNodePath(gameObject), val); }
public void PushDown(bool b) { var toggle = GetComponent <Toggle>(); MainStateEvent.Push(MainStateEventId.TOGGLE, HierarchyUtility.GetAbsoluteNodePath(gameObject), b); }