public Room(int index, Mahjong.ShuffleType shuffleType, MahjongRoomType roomType) { __index = index; __type = shuffleType; __mahjong = new Mahjong(); switch (roomType) { case MahjongRoomType.Normal: __mahjong.rule = new Rule(); break; case MahjongRoomType.Hand258: __mahjong.rule = new Rule258(); break; } }
public void CreateRoom(Mahjong.ShuffleType shuffleType, MahjongRoomType roomType) { if (__client == null) { return; } if (__client.isConnected) { __client.RegisterHandler((short)MahjongNetworkMessageType.Room, __OnRoom); __client.Send((short)MahjongNetworkMessageType.Create, new MahjongRoomMessage(shuffleType, roomType)); __roomMessage = null; } else if (__nameMessage == null && __roomMessage == null) { __roomMessage = new MahjongRoomMessage(shuffleType, roomType); Create(); } }
public int CreateRoom(string name, Mahjong.ShuffleType shuffleType, MahjongRoomType roomType) { if (__roomMap == null) { __roomMap = new Dictionary <string, Room>(); } else if (__roomMap.ContainsKey(name)) { return(-1); } int roomIndex = nextRoomIndex; if (__roomNames == null) { __roomNames = new Pool <string>(); } __roomNames.Insert(roomIndex, name); __roomMap[name] = new Room(roomIndex, shuffleType, roomType); return(roomIndex); }
void Start() { __shuffleType = Mahjong.ShuffleType.All; __roomType = MahjongRoomType.Normal; }
public MahjongRoomMessage(Mahjong.ShuffleType shuffleType, MahjongRoomType roomType) { this.shuffleType = shuffleType; this.roomType = roomType; }