Пример #1
0
        public override void MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                Panel panel = (Panel)sender;
                this.FromPoint = new Point(e.X, e.Y);

                // draw point
                MG_BaseDisplay.FillPoint(panel.CreateGraphics(), brush, this.FromPoint, MG_Constant.PointRadius);

                // screen to map
                this.MapPoint = MG_BaseRender.ToPoint(this.FromPoint, this.MapView);

                //1 create a feature
                // 1.1 set geometry
                this.Feature.SetGeometry(this.MapPoint);
                // 1.2 set field value
                for (int i = 0; i < this.Feature.GetFieldSet().Count(); i++)
                {
                    this.Feature.SetValue(i, null);
                }

                //2 create a new feature
                MG_Feature newFeature = new MG_Feature(this.Feature);
                //3 add new feature to layer
                this.Layer.AddFeature(newFeature);

                //4 clear data to store the next point
                this.MapPoint.Clear();
            }
        }
Пример #2
0
        public override void MouseDown(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                this.IsMouseDown = true;
                Panel panel = (Panel)sender;

                if (this.Step == 0)
                {
                    this.Step = 1;

                    this.FromPoint = new Point(e.X, e.Y);

                    // store map point
                    MG_Point mapPoint = MG_BaseRender.ToPoint(this.FromPoint, this.MapView);
                    this.LineString.Add(mapPoint);
                }
                else if (this.Step == 1)
                {
                    this.ToPoint = new Point(e.X, e.Y);

                    // repeat same pattern
                    this.FromPoint = this.ToPoint;

                    // store map point
                    MG_Point mapPoint = MG_BaseRender.ToPoint(this.ToPoint, this.MapView);
                    this.LineString.Add(mapPoint);
                }
            }
        }
Пример #3
0
        public override void MouseUp(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Right)
            {
                this.IsMouseDown = false;

                // screen point to map point
                MG_LineString MapLineString = new MG_LineString();
                for (int i = 0; i < this.LineString.Count(); i++)
                {
                    MG_Point screenPoint = this.LineString.GetAt(i);
                    Point    screen      = new Point((int)screenPoint.x, (int)screenPoint.y);
                    MG_Point mapPoint    = MG_BaseRender.ToPoint(screen, this.MapView);
                    MapLineString.Add(mapPoint);
                }
                MG_LineString MapLineStringOther = new MG_LineString();
                for (int i = 0; i < this.LineStringOther.Count(); i++)
                {
                    MG_Point screenPoint = this.LineStringOther.GetAt(i);
                    Point    screen      = new Point((int)screenPoint.x, (int)screenPoint.y);
                    MG_Point mapPoint    = MG_BaseRender.ToPoint(screen, this.MapView);
                    MapLineStringOther.Add(mapPoint);
                }


                //1 create a feature
                // 1.1 set geometry
                this.Feature.SetGeometry(MapLineString);
                // 1.2 set field value
                for (int i = 0; i < this.Feature.GetFieldSet().Count(); i++)
                {
                    this.Feature.SetValue(i, null);
                }

                //2 create a new feature
                MG_Feature newFeature1 = new MG_Feature(this.Feature);
                //3 add new feature to layer
                this.Layer.AddFeature(newFeature1);

                //4 clear data to store the next linestring
                this.LineString.Clear();

                //1 create a feature
                // 1.1 set geometry
                this.Feature.SetGeometry(MapLineStringOther);
                // 1.2 set field value
                for (int i = 0; i < this.Feature.GetFieldSet().Count(); i++)
                {
                    this.Feature.SetValue(i, null);
                }

                //2 create a new feature
                MG_Feature newFeature2 = new MG_Feature(this.Feature);
                //3 add new feature to layer
                this.Layer.AddFeature(newFeature2);

                //4 clear data to store the next linestring
                this.LineStringOther.Clear();
            }
        }
Пример #4
0
        public override void MouseUp(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Right)
            {
                this.IsMouseDown = false;
                Panel panel = (Panel)sender;

                if (this.Step == 0)
                {
                }
                else if (this.Step == 1)
                {
                }
                else if (this.Step == 2)
                {
                    // add last point
                    this.Point3 = new Point(e.X, e.Y);
                    MG_Point mapPoint3 = MG_BaseRender.ToPoint(Point3, this.MapView);
                    this.LineString.Add(mapPoint3);

                    // add first point again(same to first point)
                    MG_Point firstPoint = MG_BaseRender.ToPoint(this.FromPoint, this.MapView);
                    this.LineString.Add(firstPoint);
                    // add to polygon
                    this.Polygon.Add(this.LineString);

                    //1 create a feature
                    // 1.1 set geometry
                    this.Feature.SetGeometry(this.Polygon);
                    // 1.2 set field value
                    for (int i = 0; i < this.Feature.GetFieldSet().Count(); i++)
                    {
                        this.Feature.SetValue(i, null);
                    }

                    //2 create a new feature
                    MG_Feature newFeature = new MG_Feature(this.Feature);
                    //3 add new feature to layer
                    this.Layer.AddFeature(newFeature);

                    //4 clear data to store the next linestring
                    this.Polygon.Clear();
                    this.LineString.Clear();

                    // 5 reset control params
                    this.Step      = 0;
                    this.FromPoint = Point.Empty;
                    this.ToPoint   = Point.Empty;
                    this.Point3    = Point.Empty;
                }
            }
        }
Пример #5
0
        public override void MouseUp(object sender, MouseEventArgs e)
        {
            if (this.IsMouseDown)
            {
                this.IsMouseDown = false;
                Panel panel = (Panel)sender;

                this.ToPoint = new Point(e.X, e.Y);

                // pan map(screen point --->map point)
                MG_Point mpFrom = MG_BaseRender.ToPoint(this.FromPoint, this.MapView);
                MG_Point mpTo   = MG_BaseRender.ToPoint(this.ToPoint, this.MapView);

                double xoff = mpFrom.x - mpTo.x;
                double yoff = mpFrom.y - mpTo.y;
                this.MapView.XYoff(xoff, yoff);

                this.CurrentMap.AddZoomToHistory(this.MapView);
                panel.Refresh();
            }
        }