void Start()
    {
        GameObject lobbyCanvasObj = MainCanvasManager.Instance.LobbyCanvas.gameObject;

        if (lobbyCanvasObj == null)
        {
            return;
        }
        LobbyCanvas lobbyCanvas = lobbyCanvasObj.GetComponent <LobbyCanvas>();
        Button      button      = GetComponent <Button>();

        button.onClick.AddListener(() => lobbyCanvas.OnClick_JoinRoom(RoomNameText.text));
    }