public void a_single_node_can_point_to_itself() { var node = new LinkListNode<string>("node"); node.AddNext(node); node.Next.ShouldBe(node); }
public void a_node_that_points_to_itself_is_cyclic() { var node = new LinkListNode<string>("node"); node.AddNext(node); node.IsCyclic().ShouldBe(true); }
public void node_can_point_to_the_next_node() { var first = new LinkListNode<string>("first"); var second = new LinkListNode<string>("second"); first.AddNext(second); first.Next.ShouldBe(second); }
public void two_nodes_can_have_circular_pointers() { var first = new LinkListNode<string>("first"); var second = new LinkListNode<string>("second"); first.AddNext(second) .AddNext(first); first.Next.Next.ShouldBe(first); second.Next.Next.ShouldBe(second); }
public void chain_of_nodes_can_point_to_an_inner_node() { var first = new LinkListNode<string>("first"); var second = new LinkListNode<string>("second"); var third = new LinkListNode<string>("third"); first.AddNext(second) .AddNext(third) .AddNext(second); first.Next.Next.Next.ShouldBe(second); }
public void can_add_next_by_value() { var node = new LinkListNode<string>("first"); node.AddNext("second"); }