Пример #1
0
        public override string GenerateSharedPixelShader(ShaderStage stage, int methodIndex, int optionIndex)
        {
            var gen      = new LightVolumeGenerator();
            var bytecode = gen.GenerateSharedPixelShader(stage, methodIndex, optionIndex).Bytecode;

            return(D3DCompiler.Disassemble(bytecode));
        }
Пример #2
0
        public override string GenerateSharedVertexShader(VertexType vertex, ShaderStage stage)
        {
            var gen      = new LightVolumeGenerator();
            var bytecode = gen.GenerateSharedVertexShader(vertex, stage).Bytecode;

            return(D3DCompiler.Disassemble(bytecode));
        }
Пример #3
0
        public override string GeneratePixelShader(ShaderStage stage, List <int> shaderOptions)
        {
            var albedo     = (Albedo)shaderOptions[0];
            var blend_mode = (Blend_Mode)shaderOptions[1];
            var fog        = (Fog)shaderOptions[2];

            var gen      = new LightVolumeGenerator(albedo, blend_mode, fog);
            var bytecode = gen.GeneratePixelShader(stage).Bytecode;

            return(D3DCompiler.Disassemble(bytecode));
        }