Пример #1
0
 private void clientForServer_EndGameEvent(object sender, EventArgs e)
 {
     lock (gameInfoPacketLock)
     {
         try
         {
             UDPPacketBuffer buff = new UDPPacketBuffer();
             buff.Data = gameInfoPacket.ToMinimalByte();
             buff.DataLength = gameInfoPacket.ByteCount;
             gameInfoPacket.RoundNumber = 0;
             for (int i = 0; i < cliendAdressList.Count; i++)
             {
                 buff.RemoteEndPoint = cliendAdressList[i];
                 base.AsyncBeginSend(buff);
             }
         }
         catch (Exception ex)
         {
             Diagnostic.NetworkingDiagnostics.Logging.Error("EndGameEvent", ex);
         }
     }
     System.Threading.Thread.Sleep(200);
     timer.Change(System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
     cliendAdressList.Clear();
     lock (clientPackagesDictionaryLock)
     {
         clientPackagesDictionary = new Dictionary<ushort, UDPClientServerCommons.Usefull.Last10Packages>();
     }
     lock (gameInfoPacketLock)
     {
         gameInfoPacket = new GameInfoPacket();
     }
     last10 = new Last10();
     lock (serverPacketLock)
     {
         serverPacket = new ServerPacket();
     }
 }
Пример #2
0
 public Last10Packages()
 {
     last10 = new Last10();
     packets = new Dictionary<int, UDPClientServerCommons.Interfaces.IPacket>();
 }