// END CUT HERE // BEGIN CUT HERE public static void Main() { try { LaserShooting ___test = new LaserShooting(); ___test.run_test(-1); } catch (Exception e) { //Console.WriteLine(e.StackTrace); Console.WriteLine(e.ToString()); } }
// END CUT HERE // BEGIN CUT HERE public static void Main() { try { LaserShooting ___test = new LaserShooting(); ___test.run_test(-1); } catch(Exception e) { //Console.WriteLine(e.StackTrace); Console.WriteLine(e.ToString()); } }
void Awake() { m_lasetShooting = GetComponent <LaserShooting>(); if (m_targetPosition != null) { transform.position = m_targetPosition.transform.position; transform.LookAt(m_targetPosition.transform); m_floatHeight = m_targetPosition.transform.position.y; } m_floatingMovement = GetComponent <FloatingMovement>(); }