public LProcess(LSilverlightPlus p, int width, int height) { this.scene = p; this.currentInput = new LInputFactory(this); this.screens = new LinkedList<Screen>(); this.width = width; this.height = height; this.Clear(); }
public LProcess(LSilverlightPlus p, int width, int height) { this.scene = p; this.currentInput = new LInputFactory(this); this.screens = new LinkedList <Screen>(); this.width = width; this.height = height; this.Clear(); }
public LProcess(LGameXNA2DActivity p, int width, int height) { this.scene = p; this.currentInput = new LInputFactory(this); this.screens = new LinkedList <Screen>(); this.width = width; this.height = height; this.Clear(); }
public LProcess(LGameXNA2DActivity p, int width, int height) { this.scene = p; this.currentInput = new LInputFactory(this); this.screens = new LinkedList<Screen>(); this.width = width; this.height = height; this.Clear(); }