void OnTriggerEnter2D(Collider2D other) { if(other.CompareTag("BodyKuroko")){ kuController= other.gameObject.GetComponentInParent<KurokoController> (); kuController.HitEnemy(1); } if(other.CompareTag("BodyHanzo")){ haController= other.gameObject.GetComponentInParent<HanzoController> (); haController.HitEnemy(1); } }
// Use this for initialization void Start() { controller = GetComponent<KurokoController> (); player = GameObject.FindWithTag ("Player").transform; //StartCoroutine (Run ()); }