public void Start () { //Get Temp Kuni Id & Stage Id activeKuniId = PlayerPrefs.GetInt ("activeKuniId"); string temp = "naisei" + activeKuniId.ToString (); /*Initial Setting*/ //Kuni Name & jyosyu string title = ""; string kuniName = PlayerPrefs.GetString ("activeKuniName"); string jyosyuTemp = "jyosyu" + activeKuniId; //Clear Image foreach ( Transform n in GameObject.Find ("JyosyuImage").transform){ GameObject.Destroy(n.gameObject); } if (PlayerPrefs.HasKey (jyosyuTemp)) { //Jyosyu Exist jyosyuId = PlayerPrefs.GetInt (jyosyuTemp); string busyoPath = "Prefabs/Player/Unit/" + jyosyuId; GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject; busyo.transform.SetParent (GameObject.Find ("JyosyuImage").transform); busyo.transform.localScale = new Vector2 (4, 4); busyo.GetComponent<DragHandler>().enabled = false; RectTransform busyo_transform = busyo.GetComponent<RectTransform>(); busyo_transform.anchoredPosition3D = new Vector3(40,40,0); busyo_transform.sizeDelta = new Vector2( 23, 23); foreach(Transform n in busyo.transform){ GameObject.Destroy(n.gameObject); } StatusGet sts = new StatusGet(); string jyosyuName = sts.getBusyoName(jyosyuId); title = kuniName + "・" + jyosyuName; //Ninmei Button GameObject btn = GameObject.Find ("Ninmei").gameObject; btn.GetComponent<Ninmei>().kaininFlg = true; btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主解任"; btn.GetComponent<Ninmei>().jyosyuId = jyosyuId; btn.GetComponent<Ninmei>().jyosyuName = jyosyuName; } else { //Jyosyu Not Exist title = kuniName + "・蔵入地"; //Ninmei Button GameObject btn = GameObject.Find ("Ninmei").gameObject; btn.GetComponent<Ninmei>().kaininFlg = false; btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主任命"; } GameObject.Find ("StageNameValue").GetComponent<Text> ().text = title; //Money int money = PlayerPrefs.GetInt("money"); GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString(); //Hyourou int hyourou = PlayerPrefs.GetInt("hyourou"); GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourou.ToString(); //HyourouMax int hyourouMax = PlayerPrefs.GetInt("hyourouMax"); GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString(); //Naisei Icon List KuniInfo kuni = new KuniInfo (); shigen = kuni.getKuniNaisei (activeKuniId); //Sea or Tree isSeaFlg = kuni.getKuniIsSeaFlg (activeKuniId); GameObject otherObj = GameObject.Find ("Other").gameObject; if (isSeaFlg) { if(otherObj.transform.FindChild("treeUpper") != null){ otherObj.transform.FindChild("treeUpper").gameObject.SetActive(false); } } else { if(otherObj.transform.FindChild("sea") != null){ otherObj.transform.FindChild("sea").gameObject.SetActive(false); } } /*Open Panel*/ //Clear Previous Panel foreach ( Transform n in GameObject.Find ("NaiseiView").transform){ GameObject.Destroy(n.gameObject); } //Clear Previous Mask Panel foreach ( Transform n in GameObject.Find ("MaskView").transform){ GameObject.Destroy(n.gameObject); } //Open Panel & MaskPanel panelByShiro(activeKuniId); panelByKuniLv(); if (PlayerPrefs.HasKey (temp)) { /*initial setting*/ string naiseiString = PlayerPrefs.GetString (temp); List<string> naiseiList = new List<string>(); char[] delimiterChars = {','}; naiseiList = new List<string>(naiseiString.Split (delimiterChars)); /*Naisei Bldg Handling*/ char[] delimiterChars2 = {':'}; List<string> deletePanelList = new List<string>(); Entity_naisei_mst naiseiMst = Resources.Load ("Data/naisei_mst") as Entity_naisei_mst; for(int i=1; i<naiseiList.Count;i++){ List<string> naiseiContentList = new List<string>(); naiseiContentList = new List<string>(naiseiList[i].Split (delimiterChars2)); if(naiseiContentList[0] != "0"){ //Exist string bldgRank = ""; if(int.Parse(naiseiContentList[1])<8){ bldgRank = "s"; }else if(int.Parse(naiseiContentList[1]) < 15){ bldgRank = "m"; }else if(15 <= int.Parse(naiseiContentList[1])){ bldgRank = "l"; } //Add Delete Target deletePanelList.Add(i.ToString()); //Make New Panel string type = naiseiMst.param [int.Parse(naiseiContentList[0])].code; string bldg = type + "_" + bldgRank; string bldgPath = "Prefabs/Naisei/Bldg/" + bldg; GameObject bldgObj = Instantiate (Resources.Load (bldgPath)) as GameObject; bldgObj.transform.parent = GameObject.Find ("NaiseiView").transform; bldgObj.transform.localScale = new Vector3 (1, 1, 1); setBldg(bldgObj, i); bldgObj.name = i.ToString(); bldgObj.GetComponent<AreaButton>().blank = false; bldgObj.GetComponent<AreaButton>().type = type; bldgObj.GetComponent<AreaButton>().lv = naiseiContentList[1]; bldgObj.GetComponent<AreaButton>().naiseiId = int.Parse(naiseiContentList[0]); //Effect by Level List<int> naiseiEffectList = new List<int>(); naiseiEffectList = getNaiseiList(type, int.Parse(naiseiContentList[1])); if(type != "kzn"){ if(type != "yr" &&type != "kb"&&type != "tp" &&type != "ym" &&type !="snb"){ bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0]; bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1]; }else{ bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0] * 2; bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1] * 2; } }else{ bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0] * 4; bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1] * 4; } bldgObj.GetComponent<AreaButton>().moneyNextLv = naiseiEffectList[2]; bldgObj.GetComponent<AreaButton>().requiredHyourou =naiseiMst.param [int.Parse(naiseiContentList[0])].hyourou; bldgObj.GetComponent<AreaButton>().naiseiName =naiseiMst.param [int.Parse(naiseiContentList[0])].name; //Status if(type == "shop"){ syogyo = syogyo + naiseiEffectList[0]; }else if(type == "ta"){ nogyo = nogyo + naiseiEffectList[0]; }else if(type == "yr" ||type == "kb"||type == "tp" ||type == "ym"||type == "snb"){ int tempCalc = naiseiEffectList[0] * 2; gunjyu = gunjyu + tempCalc; }else if(type == "ashigaru"){ ashigaru = ashigaru + naiseiEffectList[0]; }else if(type == "trd"){ boubi = boubi + naiseiEffectList[0]; }else if(type == "kzn"){ int tempCalc = naiseiEffectList[0] * 4; syogyo = syogyo + tempCalc; }else if(type == "nbn"){ int tempCalc = naiseiEffectList[0]; kirisuto = kirisuto + tempCalc; }else if(type == "kgy"){ int tempCalc = naiseiEffectList[0]; bunka = bunka + tempCalc; }else if(type == "bky"){ int tempCalc = naiseiEffectList[0]; bukkyo = bukkyo + tempCalc; }else if(type == "hsy"){ int tempCalc = naiseiEffectList[0]; ashigaru = ashigaru + tempCalc; }else{ Debug.Log ("Not Yet"); } } } //Clear Duplicated Panel foreach ( Transform n in GameObject.Find ("NaiseiView").transform){ if(deletePanelList.Contains(n.name)){ if(n.tag == "Area"){ GameObject.Destroy(n.gameObject); } } } /*shiro setting*/ string rank = ""; if(int.Parse(naiseiList[0])<8){ rank = "s"; setShiro(rank, naiseiList[0]); }else if(int.Parse(naiseiList[0]) < 15){ rank = "m"; setShiro(rank, naiseiList[0]); }else if(15 <= int.Parse(naiseiList[0])){ rank = "l"; setShiro(rank, naiseiList[0]); } string maskPath = "Prefabs/Naisei/MaskPanel"; GameObject maskPanel = Instantiate (Resources.Load (maskPath)) as GameObject; maskPanel.transform.parent = GameObject.Find ("MaskView").transform; maskPanel.transform.localScale = new Vector3 (1, 1, 1); RectTransform maskPanel_transform = maskPanel.GetComponent<RectTransform>(); maskPanel_transform.anchoredPosition3D = new Vector3(0,-20,0); maskPanel.name = "shiro_" + rank; //Status Handling //Status Jyosyu Modification if (PlayerPrefs.HasKey (jyosyuTemp)) { StatusGet sts = new StatusGet(); int lv = PlayerPrefs.GetInt (jyosyuId.ToString()); float naiseiSts = (float)sts.getDfc(jyosyuId,lv); float hpSts = (float)sts.getHp(jyosyuId,lv); float atkSts = (float)sts.getAtk(jyosyuId,lv); float boubiSts = (hpSts + atkSts)/2; float tempSyogyo = (float)syogyo; tempSyogyo = tempSyogyo + (tempSyogyo * naiseiSts/200); float tempNogyo = (float)nogyo; tempNogyo = tempNogyo + (tempNogyo * naiseiSts/200); float tempBoubi = (float)boubi; tempBoubi = tempBoubi + (tempBoubi * naiseiSts/200); syogyo = (int)tempSyogyo; nogyo = (int)tempNogyo; boubi = (int)tempBoubi; } GameObject.Find("SyogyoValue").GetComponent<Text>().text = syogyo.ToString(); GameObject.Find("NougyoValue").GetComponent<Text>().text = nogyo.ToString(); GameObject.Find("GunjyuValue").GetComponent<Text>().text = gunjyu.ToString(); GameObject.Find("AshigaruValue").GetComponent<Text>().text = ashigaru.ToString(); GameObject.Find("BoubiValue").GetComponent<Text>().text = boubi.ToString(); GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString(); GameObject.Find("KirisutoValue").GetComponent<Text>().text = kirisuto.ToString(); GameObject.Find("BunkaValue").GetComponent<Text>().text = bunka.ToString(); GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString(); //jyosyu status update if (PlayerPrefs.HasKey (jyosyuTemp)) { int jyosyuId = PlayerPrefs.GetInt (jyosyuTemp); string heiTmp = "jyosyuHei" + jyosyuId; PlayerPrefs.SetInt (heiTmp,ashigaru); } string boubiTmp = "boubi" + activeKuniId; PlayerPrefs.SetInt (boubiTmp,boubi); } else { //Error Debug.Log ("ERROR"); } /***************************/ /*Tabibito Controller Start*/ /***************************/ tabibitoObj = GameObject.Find ("Tabibito").gameObject; loginTemp = "naiseiLoginDate" + activeKuniId.ToString (); string loginTimeString = PlayerPrefs.GetString (loginTemp); if (loginTimeString == null || loginTimeString == "") { loginTimeString = System.DateTime.Today.ToString (); PlayerPrefs.SetString (loginTemp,loginTimeString); PlayerPrefs.Flush(); } System.DateTime loginTime = System.DateTime.Parse (loginTimeString); System.TimeSpan span = System.DateTime.Today - loginTime; double spanDay = span.TotalDays; string counterTemp = "naiseiTabibitoCounter" + activeKuniId.ToString (); if (spanDay >= 1) { //Reset PlayerPrefs.SetInt (counterTemp,0); PlayerPrefs.Flush(); counter = 0; }else{ //Get Counted No counter = PlayerPrefs.GetInt (counterTemp,0); } //Set Tabibito Max total = (boubi + bukkyo + kirisuto + bunka)/10; remain = total - counter; tabibitoObj.transform.FindChild ("TabibitoMaxValue").GetComponent<Text> ().text = total.ToString (); tabibitoObj.transform.FindChild ("TabibitoCountDownValue").GetComponent<Text> ().text = remain.ToString (); /***************************/ /*Tabibito Controller End */ /***************************/ }