/// <summary>
 /// Event handler to cater for UserControl loaded
 /// Construct KinectMicArray and draw contents
 /// </summary>
 private void UserControl_Loaded(object sender, RoutedEventArgs e)
 {
     kinectMic = new KinectMicArray()
     {
         AngleMultiplier = -1.0
     };
     kinectMic.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(kinectMic_PropertyChanged);
     DrawContents();
 }
 public void Cleanup()
 {
     kinectMic.Dispose();
     kinectMic = null;
 }
 public void Cleanup()
 {
     kinectMic.Dispose();
       kinectMic = null;
 }
 /// <summary>
 /// Event handler to cater for UserControl loaded
 /// Construct KinectMicArray and draw contents
 /// </summary>
 private void UserControl_Loaded(object sender, RoutedEventArgs e)
 {
     kinectMic = new KinectMicArray() { AngleMultiplier = -1.0 };
       kinectMic.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(kinectMic_PropertyChanged);
       DrawContents();
 }