/// <summary> /// Event handler to cater for UserControl loaded /// Construct KinectMicArray and draw contents /// </summary> private void UserControl_Loaded(object sender, RoutedEventArgs e) { kinectMic = new KinectMicArray() { AngleMultiplier = -1.0 }; kinectMic.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(kinectMic_PropertyChanged); DrawContents(); }
public void Cleanup() { kinectMic.Dispose(); kinectMic = null; }