// Start is called before the first frame update // update the player's progress on the HomeScene void Start() { var tracker = ProgressTracker.GetTracker(); weekTxtObj.text = $"Week {tracker.WeekNum} / {ProgressTracker.finalWeekNum}"; moneyTxtObj.text = ItemTracker.GetTracker().Money.ToString(); if (tracker.ProductionMode) { if (tracker.WeekNum > 2) { return; } foreach (Button panel in panels) { if (tracker.WeekNum == 1) { if (panel.name == "GoToClassPanel") { continue; } } else if (tracker.WeekNum == 2) { if (panel.name == "GoToClassPanel" || panel.name == "ExtraStudyPanel" || panel.name == "BCITStorePanel") { continue; } } panel.interactable = false; } } }
// undos all changes up until the first checkpoint encountered which will have its transform returned public static Transform undoChanges() { while (log.Count > 0) { EventDetails temp = log.Pop(); switch (temp.type) { case (EventType.ITEM_RETRIEVED): ItemPickUp tempItem = temp.obj.GetComponent <ItemPickUp>(); tempItem.reactivate(); ItemTracker.removeItem(tempItem.item); break; case (EventType.CHECKPOINT): if (triggeredCheckpoint != null) { triggeredCheckpoint(); } return(temp.obj.transform); } } return(null); }
public void loadInitFlagToItem() { ItemTracker itemTracker = FindObjectOfType <ItemTracker>(); if (itemTracker != null) { itemTracker.Add(100, 0); } orig_loadInitFlagToItem(); if (itemTracker != null) { itemTracker.Add(2, 152); itemTracker.Add(2, 153); itemTracker.Add(2, 154); itemTracker.Add(2, 155); itemTracker.Add(2, 156); itemTracker.Add(2, 157); itemTracker.Add(2, 158); itemTracker.Add(2, 159); itemTracker.Add(2, 160); itemTracker.Add(2, 161); itemTracker.Add(3, 10); itemTracker.Add(3, 11); itemTracker.Add(3, 12); itemTracker.Add(3, 13); itemTracker.Add(3, 14); itemTracker.Add(3, 15); itemTracker.Add(3, 16); itemTracker.Add(3, 17); itemTracker.Add(3, 18); itemTracker.Add(101, 0); } }
public PacketReceivedHackSettings() : base() { BlockFlash.AddDependency(this); FastTele.AddDependency(this); NoTownPortalAnim.AddDependency(this); ItemTracker.AddDependency(this); }
protected override void DoEffect() { base.DoEffect(); if (surroundingBuildings.Count <= amount) { foreach (GameObject building in surroundingBuildings) { if (building != gameObject && building.tag == "industrial" || building.tag == "commercial" || building.tag == "industrial") { ItemTracker tempTracker = building.GetComponent <ItemTracker>(); if (tempTracker) { tempTracker.police = true; } } } } else if (amount < surroundingBuildings.Count) { for (int i = 0; i < amount; i++) { if (surroundingBuildings[i] != gameObject) { surroundingBuildings[i].GetComponent <ItemTracker>().police = true; } } } }
void Start() { itemTracker = new ItemTracker(setValue: (v) => item = v, getValue: () => item); new ValueTracker<Inventory>(setValue: (v) => inventory = v, getValue: () => inventory); var poolable = GetComponent<Poolable>(); new BoolTracker(v => poolable.exists = v, () => poolable.exists); itemTracker.Init(null); onStart(); started = true; }
public void gameFlagResets() { ItemTracker itemTracker = FindObjectOfType <ItemTracker>(); if (itemTracker != null) { itemTracker.Add(102, 0); } fsys.allReset(); playerst.clearItemsNum(); menusys.menuSysReStart(); setSystemDataToClothFlag(); MAINWEAPON mainWeapon = MAINWEAPON.NON; SUBWEAPON subWeapon = SUBWEAPON.NON; L2Rando l2Rando = FindObjectOfType <L2Rando>(); if (l2Rando != null && l2Rando.IsRandomising) { Init_Coin_num = l2Rando.StartingMoney; Init_Weight_num = l2Rando.StartingWeights; if (l2Rando.RemoveITStatue) { setFlagData(8, 10, 1); } setFlagData(5, 47, (short)(12 - l2Rando.RequiredSkulls)); ItemInfo itemInfo = ItemDB.GetItemInfo(l2Rando.StartingWeapon); if (itemInfo != null) { if (l2Rando.StartingWeapon == ItemID.Whip1 || l2Rando.StartingWeapon == ItemID.Whip2 || l2Rando.StartingWeapon == ItemID.Whip3) { setFlagData(itemInfo.ItemSheet, itemInfo.ItemFlag, 1); mainWeapon = exchengeMainWeaponNameToEnum("Whip"); } else { mainWeapon = exchengeMainWeaponNameToEnum(itemInfo.BoxName); } subWeapon = exchengeSubWeaponNameToEnum(itemInfo.BoxName); } } playerst.addCoin(Init_Coin_num); playerst.addWait(Init_Weight_num); playerst.resetPlayerStatus(Init_PLayer_lv, 0, 999, Init_Coin_num, Init_Weight_num, 0, mainWeapon, 0, subWeapon, 0, USEITEM.NON, 0); playerst.resetExp(); setFlagData(0, 42, 1); setFlagData(4, 60, 4); setFlagData(4, 62, 2); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.layer == LayerMask.NameToLayer("Player") && !retrieved) { ItemTracker.addItem(item); EventLogger.addLog(EventType.ITEM_RETRIEVED, gameObject); deactivate(); //Debug.Log(ItemTracker.getItemCount(item)); } }
void Start() { itemTracker = ItemTracker.GetTracker(); InitStoreInventory(); foodOption.onClick.AddListener(() => DisplayItems("Food")); drinksOption.onClick.AddListener(() => DisplayItems("Drink")); miscOption.onClick.AddListener(() => DisplayItems("Misc")); inventoryOption.onClick.AddListener(() => DisplayItems("Inv")); }
void ClearTrackers() { res = null; com = null; ind = null; off = null; indc = null; fol = null; serv = null; tracker = null; }
// get the items that the player has public List <Item> GetItems() { Dictionary <ItemsEnum, int> inventory = ItemTracker.GetTracker().GetInventory(); List <Item> items = new List <Item>(); ItemFactory factory = ItemFactory.GetFactory(); foreach (ItemsEnum key in inventory.Keys) { items.Add(factory.CreateItem(key, inventory[key])); } return(items); }
// Use this for initialization void Start() { if (Serializer.IsDeserializing) { return; } if (Serializer.IsLoading) { return; } manager = ReferenceManager.instance.buildingNotificationManager; BuildingNotificationManager.notificationUpdater += CheckConditions; tracker = GetComponent <ItemTracker>(); notificationPrefab = ReferenceManager.instance.notificationPrefab; }
public void SetItems(List <ItemId> itemIds, int[] keyItems) { if (itemIds == null) { keyTracker = null; itemTracker = null; bottomlessBoxTracker = null; return; } List <ItemId> keys = new List <ItemId>(); List <ItemId> items = new List <ItemId>(); foreach (ItemId id in itemIds) { if (keyItems.Contains(id.BaseId)) { keys.Add(id); } else { items.Add(id); } } IntPtr inventory = pointers.Inventory; // Both trackers are nullified if no splits would require using them. keyTracker = keys.Count > 0 ? new ItemTracker(inventory, handle, (int)InventoryFlags.KeyStart, (int)InventoryFlags.KeyCount) : null; itemTracker = items.Count > 0 ? new ItemTracker(inventory, handle, (int)InventoryFlags.ItemStart, (int)InventoryFlags.ItemCount) : null; // Key items can't be put in the box, meaning that the bottomless box only needs to be tracked if items // themselves are tracked. bottomlessBoxTracker = items.Count > 0 ? new BottomlessBoxTracker(inventory, handle) : null; keyTracker?.SetItems(keys); itemTracker?.SetItems(items); bottomlessBoxTracker?.SetItems(items); }
public void addFlag(int seet_no1, int flag_no1, short value, CALCU cul) { string name = flag.cellData[seet_no1][flag_no1 + 1][0][0]; #if DEV AddFlagToWatch(seet_no1, name, value, cul); #endif orig_addFlag(seet_no1, flag_no1, value, cul); if (ItemTracker == null) { ItemTracker = GameObject.FindObjectOfType <ItemTracker>(); } if (ItemTracker != null) { ItemTracker.Add(seet_no1, flag_no1); } }
public bool setFlagData(int sheet_no, string name, short data) { #if DEV AddFlagToWatch(sheet_no, name, data); #endif bool result = orig_setFlagData(sheet_no, name, data); if (ItemTracker == null) { ItemTracker = GameObject.FindObjectOfType <ItemTracker>(); } if (ItemTracker != null) { ItemTracker.Add(sheet_no, getFlagNo(sheet_no, name)); } return(result); }
public bool setFlagData(int sheet_no, int flag_no, short data) { string name = flag.cellData[sheet_no][flag_no + 1][0][0]; #if DEV AddFlagToWatch(sheet_no, name, data); #endif bool result = orig_setFlagData(sheet_no, flag_no, data); if (ItemTracker == null) { ItemTracker = GameObject.FindObjectOfType <ItemTracker>(); } if (ItemTracker != null) { ItemTracker.Add(sheet_no, flag_no); } return(result); }
void SetTracker() { ClearTrackers(); tracker = containedBuilding.GetComponent <ItemTracker>(); if (containedType == 0) { res = containedBuilding.GetComponent <ResidentialTracker>(); res.usable = false; } else if (containedType == 1) { com = containedBuilding.GetComponent <CommercialTracker>(); com.usable = false; } else if (containedType == 2) { ind = containedBuilding.GetComponent <IndustrialTracker>(); ind.usable = false; } else if (containedType == 3) { off = containedBuilding.GetComponent <CommercialTracker>(); off.usable = false; } else if (containedType == 4) { indc = containedBuilding.GetComponent <IndustrialComponent>(); indc.usable = false; } else if (containedType == 5) { fol = containedBuilding.GetComponent <FoliageTracker>(); fol.active = false; } else if (containedType == 6) { serv = containedBuilding.GetComponent <ServiceTrackerBase>(); serv.active = true; } }
// Start is called before the first frame update void Start() { string money = ItemTracker.GetTracker().Money.ToString(); moneyTxtObj.text += money; }
// update the player's score and money private void UpdateProgress(int money) { ItemTracker.GetTracker().AddMoney(money); }
void Awake() { EventController controller = GameObject.Find("EventController").GetComponent <EventController>(); Wave wave = controller.weekData.weeks.Find(x => x.weekNum == controller.weekNum).waves[controller.waveNum]; if (coins != null) { coins.text = "Coins: " + ItemTracker.GetTracker().Money + " + " + wave.coins + " = " + (ItemTracker.GetTracker().Money + wave.coins); } for (int i = 0; i < screens.Count; i++) { Character player = controller.players[i]; Stats newStats = player.CalcStats(wave.exp); foreach (Transform child in screens[i].transform) { if (child.name == "Name") { child.GetComponent <Text>().text = controller.players[i].characterName; } else if (child.name == "Exp") { string text = "EXP Gained: " + wave.exp + "\n"; text += "EXP to next level: " + (Character.CalcExpToLevel(newStats.level) - newStats.exp) + " exp"; child.GetComponent <Text>().text = text; } else if (child.name == "Stats") { string text = ""; if (newStats.level > player.level) { text += "Level: " + player.level + " ---> " + newStats.level + " LEVEL UP!"; text += "\n\nHP: " + player.maxHealth + " + " + newStats.health + " --> " + (newStats.health + player.maxHealth); text += "\nAttack: " + player.attack + " + " + newStats.attack + " --> " + (newStats.attack + player.attack); text += "\nDefense: " + player.defense + " + " + newStats.defense + " --> " + (newStats.defense + player.defense); } else { text += "Level: " + player.level; text += "\n\nHP: " + player.maxHealth; text += "\nAttack: " + player.attack; text += "\nDefense: " + player.defense; } child.GetComponent <Text>().text = text; } else if (child.name == "Note") { // Skill gain messages //todo: Check skills and use their alias instead of hardcoded stirngs string text = "LEARNED NEW SKILL:\n"; if (newStats.level > player.level) { if (player.id == "dps") { switch (newStats.level) { case 2: text += "Heavy Attack"; break; case 4: text += "Mass Attack"; break; case 5: text += "Self Study"; break; case 8: text += "strongWideAttack"; break; default: text = ""; break; } } else if (player.id == "tank") { switch (newStats.level) { case 2: text += "Calm"; break; case 4: text += "Finish Up"; break; case 5: text += "Motivation"; break; case 7: text += "Rally"; break; default: text = ""; break; } } else if (player.id == "support") { switch (newStats.level) { case 2: text += "Heal"; break; case 4: text += "Medium Attack"; break; case 6: text += "Plan Ahead"; break; case 8: text += "Party Heal"; break; default: text = ""; break; } } } else { text = ""; } child.GetComponent <Text>().text = text; } } } }
void Start() { itemTracker = ItemTracker.GetTracker(); buyButton.onClick.AddListener(() => PurchaseItem()); }
protected virtual void ResetTracker() { tracker = gameObject.GetComponent <ItemTracker>(); }
protected override void Start() { base.Start(); tracker = gameObject.GetComponent <ItemTracker>(); }