void Reset() { PlayerPrefs.DeleteAll(); GlobalValue.instance.LoadAllData(); GlobalValue.instance.nowUnlockCat = 3; GlobalValue.instance.exp += 10000; GlobalValue.instance.gold += 10000; GlobalValue.instance.enegy = 50; GlobalValue.instance.catNum[0] = 1000; GlobalValue.instance.catNum[1] = 1001; GlobalValue.instance.catNum[2] = 1002; for (int i = 0; i < ItemHolder.instance.globleItems.Count; i++) { ItemAPI.DelItem(1000 + i); } Debug.Log(GlobalValue.instance.gameSave.everSave); GlobalValue.instance.SaveAllData(); }