Пример #1
0
 //発射
 public override GameObject Fire(InputStatus input)
 {
     index++;
     UseMp();
     StartCoroutine(FireProcess(GetTarget(input), input.GetTapEnemyTran()));
     return(null);
 }
Пример #2
0
    //発射
    public override GameObject Fire(InputStatus input)
    {
        index++;
        UseMp();
        Transform tran = muzzles.Count > 0 ? muzzles[0] : myTran;

        return(Spawn(spawn, tran.position, tran.rotation, input.GetTapEnemyTran()));
    }
Пример #3
0
    //発射
    public override GameObject Fire(InputStatus input)
    {
        index++;
        UseMp();
        Transform tran = muzzles.Count > 0 ? muzzles[0] : myTran;

        return(Spawn(spawn, input.GetPoint(), Quaternion.identity, input.GetTapEnemyTran()));
    }