// Use this for initialization private void Start() { gameManager = GetComponent <GameManager>(); onInputReceived = new InputEvent(); onInputReceived.AddListener(OnInputReceived); }
public void Config(string fileName, Action <KeyData> keyDown = null, Action <KeyData> keyUp = null, Action <KeyData> keyHeld = null, Action finished = null, Action paused = null, bool start = true) { m_keyDown.AddListener((KeyData keyData) => keyDown?.Invoke(keyData)); m_keyUp.AddListener((KeyData keyData) => keyUp?.Invoke(keyData)); m_keyHeld.AddListener((KeyData keyData) => keyHeld?.Invoke(keyData)); m_finished.AddListener(() => finished()); m_paused.AddListener(() => paused()); Config(fileName, start); }