void PauseGame() { InGamePause inGamePause = GameObject.FindWithTag("GameController").GetComponent <InGamePause>(); if (canPlay == 1) { Time.timeScale = 0; inGamePause.menu.SetActive(true); canPlay = 0; canMove = false; canJump = false; //isPaused = true; } }
private void Awake() { _instance = this; }