protected override void ProcessFinal(IEnumerable <ComplianceMessage> input) { ITargetResolver resolver = null; IRoutingManager routingManager = null; IEnumerable <ComplianceMessage> messages = input; IMessageSender sender; FaultDefinition faultDefinition; if (Registry.Instance.TryGetInstance <IRoutingManager>(RegistryComponent.TaskDistribution, TaskDistributionComponent.RoutingManager, out routingManager, out faultDefinition, "ProcessFinal", "f:\\15.00.1497\\sources\\dev\\EDiscovery\\src\\TaskDistributionSystem\\TaskDistributionFabric\\Routing\\Cache\\DispatchBlock.cs", 42) && Registry.Instance.TryGetInstance <ITargetResolver>(RegistryComponent.TaskDistribution, TaskDistributionComponent.TargetResolver, out resolver, out faultDefinition, "ProcessFinal", "f:\\15.00.1497\\sources\\dev\\EDiscovery\\src\\TaskDistributionSystem\\TaskDistributionFabric\\Routing\\Cache\\DispatchBlock.cs", 44) && Registry.Instance.TryGetInstance <IMessageSender>(RegistryComponent.Client, MessageHelper.GetClientType(input), out sender, out faultDefinition, "ProcessFinal", "f:\\15.00.1497\\sources\\dev\\EDiscovery\\src\\TaskDistributionSystem\\TaskDistributionFabric\\Routing\\Cache\\DispatchBlock.cs", 46)) { ExceptionHandler.Proxy.TryRun(delegate { sender.SendMessageAsync(this.SetDispatchingStatus(resolver.Resolve(messages))).ContinueWith(delegate(Task <bool[]> task) { this.SetDispatchedStatus(messages, task.Result, routingManager); }); }, TaskDistributionSettings.RemoteExecutionTime, out faultDefinition, null, null, default(CancellationToken), null, "ProcessFinal", "f:\\15.00.1497\\sources\\dev\\EDiscovery\\src\\TaskDistributionSystem\\TaskDistributionFabric\\Routing\\Cache\\DispatchBlock.cs", 48); } if (faultDefinition != null) { foreach (ComplianceMessage message in messages) { ExceptionHandler.FaultMessage(message, faultDefinition, true); } } }
protected override void Awake() { base.Awake(); TargetResolver = transform.parent.GetComponentInChildren <ITargetResolver>(); PlayerHand = transform.parent.GetComponentInChildren <IUiPlayerHand>(); PlayerHand.OnCardDiscarded += AddCard; TargetResolver.OnTargetsResolve += AddCard; }
public BattleAction(ICombatSkill skill, BattleEntity sourceEntity, ITargetResolver targetResolver) { this.combatSkill = skill; this.sourceEntity = sourceEntity; this.targetResolver = targetResolver; this.mCombatRoundIndex = 0; this.mCombatRoundCount = skill.CombatRounds.Length; }
public override void Unsubscribe(ITargetResolver Resolver) { Resolver.OnSelectTarget -= GetDynamicTarget; targets.Clear(); }
public override void Subscribe(ITargetResolver Resolver) => Resolver.OnSelectTarget += GetDynamicTarget;
public static BattleAction CreateBattleAction(ICombatSkill fromSkill, BattleEntity origin, ITargetResolver targetResolver) { return new BattleAction(fromSkill, origin, targetResolver); }
public virtual void Unsubscribe(ITargetResolver Resolver) { }