public TutorialBasicCondition(IScenarioDescription receiver, TutorialScene scene) { this.receiver = receiver; tutorialScene = scene; }
public static TutorialCondition Create(IScenarioDescription receiver, TutorialScene scene) { return new TutorialBasicCondition(receiver, scene); }
protected override void Start() { base.Start(); graphicalEffects = (GraphicalEffectFactory)FindObjectOfType(typeof(GraphicalEffectFactory)); tutorialPropagator = Tutorial.GetTutorialDescription(this, control); scenarioWindow = new ScenarioDescriptionGUI(tutorialPropagator); conditionChecker = tutorialPropagator.GetCondition(); gui = GameGUIFactory.Create(tutorialPropagator.GetGUIOptions(),(IGUIMessages)this); tutorialPropagator.Start(); }
public ScenarioDescriptionGUI(IScenarioDescription receiver) { this.receiver = receiver; }