Пример #1
0
 public RenderStageModelFactory(IFrameworkMessenger frameworkMessenger,
                                IStartupPropertiesCache startUpPropertiesCache,
                                ISystemComponents veldridComponents,
                                IVeldridWindowUpdater windowUpdater,
                                IDrawQueueGroupFactory drawQueueGroupFactory,
                                IDrawStageBatcherFactory drawStageBatcherFactory,
                                IGpuSurfaceManager gpuSurfaceManager,
                                IPipelineFactory pipelineFactory,
                                IGaussianBlurWeightsAndOffsetsCache gaussianWeightsAndOffsetsCache,
                                IQuadMeshBuilder quadMeshBuilder,
                                IBlendStateConverter blendStateConverter,
                                IShaderLoader shaderTools)
 {
     _frameworkMessenger             = frameworkMessenger;
     _startUpPropertiesCache         = startUpPropertiesCache;
     _systemComponents               = veldridComponents;
     _windowUpdater                  = windowUpdater;
     _drawQueueGroupFactory          = drawQueueGroupFactory;
     _drawStageBatcherFactory        = drawStageBatcherFactory;
     _gpuSurfaceManager              = gpuSurfaceManager;
     _pipelineFactory                = pipelineFactory;
     _gaussianWeightsAndOffsetsCache = gaussianWeightsAndOffsetsCache;
     _quadMeshBuilder                = quadMeshBuilder;
     _blendStateConverter            = blendStateConverter;
     _shaderTools = shaderTools;
 }
Пример #2
0
 public CommonMeshBuilder(ICrtMeshBuilder crtMeshBuilder,
                          ISphericalMeshBuilder sphericalMeshBuilder,
                          IRectangularCuboidMeshBuilder rectangularCuboidMeshBuilder,
                          IQuadMeshBuilder quadMeshBuilder)
 {
     _crtMeshBuilder               = crtMeshBuilder;
     _sphericalMeshBuilder         = sphericalMeshBuilder;
     _rectangularCuboidMeshBuilder = rectangularCuboidMeshBuilder;
     _quadMeshBuilder              = quadMeshBuilder;
 }
Пример #3
0
        public MeshRenderStageModel(IFrameworkMessenger frameworkMessenger,
                                    ISystemComponents systemComponents,
                                    IQuadMeshBuilder quadMeshBuilder)
        {
            _frameworkMessenger = frameworkMessenger;
            _systemComponents   = systemComponents;
            _quadMeshBuilder    = quadMeshBuilder;

            CreateLights();
            GenerateInitialLightingConfigurations();
            UpdatePropertiesBuffer();
            UpdateLightsBuffer();
            GenerateDefaultMesh();
        }