public PreFlopUnraisedPotCallingHandStrengthStatisticsViewModel(
     IPreFlopStartingHandsVisualizerViewModel startingHandsVisualizerViewModel,
     IPreFlopHandStrengthStatistics preFlopHandStrengthStatistics,
     IPreFlopUnraisedPotCallingHandStrengthDescriber preFlopUnraisedPotCallingHandStrengthDescriber)
     : base(startingHandsVisualizerViewModel, preFlopHandStrengthStatistics, preFlopUnraisedPotCallingHandStrengthDescriber, "Pot Odds")
 {
 }
 public PreFlopRaisingHandStrengthStatisticsViewModel(
     IPreFlopStartingHandsVisualizerViewModel startingHandsVisualizerViewModel,
     IPreFlopHandStrengthStatistics preFlopHandStrengthStatistics,
     IPreFlopRaisingHandStrengthDescriber preFlopRaisingHandStrengthDescriber)
     : base(startingHandsVisualizerViewModel, preFlopHandStrengthStatistics, preFlopRaisingHandStrengthDescriber, "Raise Sizes")
 {
 }
Пример #3
0
 public PreFlopHandStrengthStatisticsViewModelImpl(
     IPreFlopStartingHandsVisualizerViewModel startingHandsVisualizerViewModel,
     IPreFlopHandStrengthStatistics preFlopHandStrengthStatistics,
     IPreFlopHandStrengthDescriber handStrengthDescriber,
     string columnHeaderTitle)
     : base(startingHandsVisualizerViewModel, preFlopHandStrengthStatistics, handStrengthDescriber, columnHeaderTitle)
 {
 }
        protected PreFlopHandStrengthStatisticsViewModel(
            IPreFlopStartingHandsVisualizerViewModel startingHandsVisualizerViewModel,
            IPreFlopHandStrengthStatistics preFlopHandStrengthStatistics,
            IPreFlopHandStrengthDescriber handStrengthDescriber,
            string columnHeaderTitle)
            : base(columnHeaderTitle)
        {
            _startingHandsVisualizerViewModel = startingHandsVisualizerViewModel;
            _handStrengthDescriber            = handStrengthDescriber;
            _preFlopHandStrengthStatistics    = preFlopHandStrengthStatistics;
            _preFlopHandStrengthStatistics.InitializeWith(UnraisedPotCallingRatios, RaisedPotCallingRatios, RaiseSizeKeys);

            MayVisualizeHands = true;
        }