/// <summary> /// Handles incoming messages from the game server. /// </summary> public static void HandleIncomingMessages() { if (Connection != null && IsConnected) { List <NetIncomingMessage> messages = new List <NetIncomingMessage>(); Connection.ReadMessages(messages); foreach (NetIncomingMessage msg in messages) { try { switch (msg.MessageType) { case NetIncomingMessageType.StatusChanged: InputHandler.HandleStatusChange( Connection.ConnectionStatus ); break; case NetIncomingMessageType.Data: InputHandler.HandleData(msg); break; } } catch (Exception e) { Trace.WriteLine("Error occured in NetworkManager." + "HandleIncomingMessages():"); Trace.WriteLine(e); } } } }