public PlayerDetails(IMinesFieldBoard minesFieldBoard, IRenderer renderer, int lives = 3) { minesField = minesFieldBoard; render = renderer; livesRemaining = lives; maxLives = lives; }
public void Start(IMinesFieldBoard board, IPlayerDetails player) { board.Create(8, 8); while (player.Alive() && !player.Finished()) { var input = Console.ReadKey(); switch (input.Key) { case ConsoleKey.UpArrow: case ConsoleKey.W: { player.MoveUp(); break; } case ConsoleKey.DownArrow: case ConsoleKey.S: { player.MoveDown(); break; } case ConsoleKey.LeftArrow: case ConsoleKey.A: { player.MoveLeft(); break; } case ConsoleKey.RightArrow: case ConsoleKey.D: { player.MoveRight(); break; } case ConsoleKey.Enter: { board.Create(8, 8); player.Reset(); break; } case ConsoleKey.Escape: { return; } } } End(); }