/// <summary> /// While the normal <see cref="HitTest(Projection.PickArea, bool)">HitTest</see> only checkes the <see cref="Location"/> of the object /// this method checks the hittest of the object expanded according to the projection in this <paramref name="area"/> /// </summary> /// <param name="area">Pick area to check</param> /// <param name="onlyInside">true, if the whole object must reside inside the pickarea, false if overlapping will suffice</param> /// <returns>true when a hit is recognized</returns> public bool RealHitTest(Projection.PickArea area, bool onlyInside) { ModOp m = ModOp.Translate(location.x, location.y, location.z) * ModOp.Scale(area.Projection.DeviceToWorldFactor); IGeoObject clone = geoObject.Clone(); clone.Modify(m); return(clone.HitTest(area, onlyInside)); }