public Duck( IQuackBehaviour quackBehaviour, IFlyBehaviour flyBehaviour) { _quackBehaviour = quackBehaviour; _flyBehaviour = flyBehaviour; }
public Duck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour, ISwimBehaviour swimBehaviour) { _flyBehaviour = flyBehaviour; _quackBehaviour = quackBehaviour; _swimBehaviour = swimBehaviour; }
protected Duck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) { _flyBehaviour = flyBehaviour; _quackBehaviour = quackBehaviour; }
protected AbstractDuck(string type, IFlyBehaviour flyBehaviour, IQuakBehaviour quakBehaviour) { Type = type; FlyBehaviour = flyBehaviour; QuakBehaviour = quakBehaviour; }
public RedheadDuck(IFlyBehaviour flyBehaviour) : base(flyBehaviour) { }
protected Duck(IFlyBehaviour flyBehaviour) { _flyBehaviour = flyBehaviour; }
public void setFlyBehaivour(IFlyBehaviour behaviour) { flybehaviour = behaviour; }
public RedheadDuck(IQuackBehaviour QuackBehaviour, IFlyBehaviour FlyBehaviour) : base(QuackBehaviour, FlyBehaviour) { }
public MallardDuck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) : base(flyBehaviour, quackBehaviour) { }
protected Duck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) { this._flyBehaviour = flyBehaviour; this._quackBehaviour = quackBehaviour; }
public Duck(ISwimBehaviour swimBehaviour, IQuackBehaviour quackBehaviour, IFlyBehaviour flyBehavior) { SwimBehaviour = swimBehaviour; QuackBehaviour = quackBehaviour; FlyBehaviour = flyBehavior; }
public void SetFlyingBehaviour(IFlyBehaviour fly) { this.flyBehaviour = fly; }
public MalardDuck() { flyBehave = new FlyWithWings(); quackBehaviour = new MuteQuack(); }
public void setFlyBehaviour(IFlyBehaviour fb) { flyBehaviour = fb; }
public override void SetFlyBehaviour(IFlyBehaviour flyBehaviour) { _flyBehaviour = flyBehaviour; }
public MallardDuck(IFlyBehaviour flyBehaviour) : base(flyBehaviour) { }
public void SetFlyBehaviour(IFlyBehaviour flyBehaviour) { _flyBehaviour = flyBehaviour; }
public void SetFlyBehaviour(IFlyBehaviour fnw) { _fnw = fnw; }
public void SetFlyBehaviour(IFlyBehaviour value) { this.flyBehaviour = value; }
public MallardDuck(IQuackBehaviour QuackBehaviour, IFlyBehaviour FlyBehaviour) : base(QuackBehaviour, FlyBehaviour) { }
public void setFlyBehaviour(IFlyBehaviour newFlyBehaviour) { flyBehaviour = newFlyBehaviour; }
public void SetFlyBehaviour(IFlyBehaviour fly) { flyBehaviour = fly; }
public void SetFlyBehavior(IFlyBehaviour fb) { flyBehaviour = fb; }
public void SetFlyBehaviour(IFlyBehaviour fly) { _flybehaviour = fly; }
public Duck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) { FlyBehaviour = flyBehaviour; QuackBehaviour = quackBehaviour; }
public Duck(IDisplayBehaviour dbh, IQuackBehaviour qbh, IFlyBehaviour fbh) { this.display = dbh; this.quack = qbh; this.fly = fbh; }
public void ChangeFlyBehaviour(IFlyBehaviour flyBehaviour) { _flyBehaviour = flyBehaviour; }
public void SetFlyBehaviour(IFlyBehaviour flyBehaviour) { fly1 = flyBehaviour; }
public void SetFlyBehavior(IFlyBehaviour flyBehaviour) { this.flyBehaviour = flyBehaviour; }
public DuckB(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) : base(flyBehaviour, quackBehaviour) { }
public MountainDuck(IDisplayBehaviour dbh, IQuackBehaviour qbh, IFlyBehaviour fbh) : base(dbh, qbh, fbh) { }
public RubberDuck(IFlyBehaviour flyBehaviour) : base(flyBehaviour) { }
public void SetFlybehaviour(IFlyBehaviour ifb) { flyBehaviour = ifb; }
public Duck(IFlyBehaviour flyBehaviour, IQuackBehaviour quackBehaviour) { this.FlyBehaviour = flyBehaviour; this.QuackBehaviour = quackBehaviour; }
public void SetFlyBehaviour(IFlyBehaviour fb) { FlyBehaviour = fb; }
public Duck(IQuackBehaviour QuackBehaviour, IFlyBehaviour FlyBehaviour) { this.QuackBehaviour = QuackBehaviour; this.FlyBehaviour = FlyBehaviour; }
public void SetFly(IFlyBehaviour flyBehaviour) { flyingBehaviour = flyBehaviour; }
public void SetFlyBehaviour(IFlyBehaviour flyBehaviour) { this.FlyBehaviour = flyBehaviour; }