public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var technique = player.Technique.GetValue<double>(); double result; // arm strength modifier if (technique <= 30) { result = shaker.RandomRoll(15, 25); } else if (technique > 30 && technique <= 60) { result = shaker.RandomRoll(25, 30); } else if (technique > 60 && technique <= 75) { result = shaker.RandomRoll(30, 40); } else if (technique > 75 && technique <= 90) { result = shaker.RandomRoll(40, 50); } else { result = shaker.RandomRoll(50, 60); } SetValue(result); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var armStrength = player.ArmStrength.GetValue<double>(); var legStrength = player.LegStrength.GetValue<double>(); var value = shaker.Roll((dynamic)diceAttribute); // arm strength modifier if (armStrength <= 30) { _armStrengthModifier = shaker.RandomRoll(0, .15); } else if (armStrength > 30 && armStrength <= 60) { _armStrengthModifier = shaker.RandomRoll(0, .15); } else if (armStrength > 60 && armStrength <= 75) { _armStrengthModifier = shaker.RandomRoll(0, .15); } else if (armStrength > 75 && armStrength <= 90) { _armStrengthModifier = shaker.RandomRoll(-.16, 0); } else { _armStrengthModifier = shaker.RandomRoll(-.22, -.12); } // leg strength modifier if (legStrength <= 30) { _legStrengthModifier = shaker.RandomRoll(0, .15); } else if (legStrength > 30 && legStrength <= 60) { _legStrengthModifier = shaker.RandomRoll(0, .15); } else if (legStrength > 60 && legStrength <= 75) { _legStrengthModifier = shaker.RandomRoll(0, .15); } else if (legStrength > 75 && legStrength <= 90) { _legStrengthModifier = shaker.RandomRoll(-.16, 0); } else { _legStrengthModifier = shaker.RandomRoll(-.22, -.12); } var result = _calculateValue(player, value); SetValue(result); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var roll = shaker.RandomRoll(-730, 730); var date = DateTime.Now.AddYears(-10).AddDays(-180); date = date.AddDays(roll); SetValue(date); }
// http://hypertextbook.com/facts/2006/bodyproportions.shtml public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var attribute = (ProportionalityDiceAttribute)diceAttribute; var basedOnProperty = player.GetType().GetProperties().First(w => w.PropertyType == attribute.ProportionalToType); var proportionalToValue = (PlayerAttribute)basedOnProperty.GetValue(player); const double min = .996d; const double max = 1.8d; var value = shaker.RandomRoll(min, max); var result = Convert.ToDouble(proportionalToValue.Value) * value; SetValue(result); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var baseline = player.DriveBaseline; double value; // arm strength modifier if (baseline <= 15) { value = shaker.RandomRoll(10, 20); } else if (baseline > 15 && baseline <= 30) { value = shaker.RandomRoll(20, 30); } else if (baseline > 30 && baseline <= 45) { value = shaker.RandomRoll(30, 40); } else if (baseline > 45 && baseline <= 60) { value = shaker.RandomRoll(40, 50); } else if (baseline > 60 && baseline <= 75) { value = shaker.RandomRoll(50, 75); } else if (baseline > 75 && baseline <= 85) { value = shaker.RandomRoll(75, 85); } else if (baseline > 85 && baseline <= 90) { value = shaker.RandomRoll(85, 90); } else { value = shaker.RandomRoll(90, 100); } SetValue(value); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var twitch = player.MuscleFibreTwitch.GetValue<double>(); var strength = player.LegStrength.GetValue<double>(); var flexibility = player.Flexibility.GetValue<double>(); var value = shaker.Roll((dynamic)diceAttribute); // strength modifier if (strength <= 30) { _strengthModifier = shaker.RandomRoll(-.3, -.2); } else if (strength > 30 && strength <= 60) { _strengthModifier = shaker.RandomRoll(-.15, -.05); } else if (strength > 60 && strength <= 75) { _strengthModifier = shaker.RandomRoll(.09, .15); } else if (strength > 75 && strength <= 90) { _strengthModifier = shaker.RandomRoll(.15, .19); } else { _strengthModifier = shaker.RandomRoll(.19, .25); } // twitch modifier if (twitch <= 30) { _twitchModifier = shaker.RandomRoll(-.12, 0); } else if (twitch > 30 && twitch <= 60) { _twitchModifier = shaker.RandomRoll(-.8, 0); } else if (twitch > 60 && twitch <= 75) { _twitchModifier = shaker.RandomRoll(.03, .06); } else if (twitch > 75 && twitch <= 90) { _twitchModifier = shaker.RandomRoll(.06, .09); } else { _twitchModifier = shaker.RandomRoll(.09, .15); } // How much of the flexibility should we take if (flexibility <= 30) { _flexibilityModifier = shaker.RandomRoll(-.2, 0); } else if (flexibility > 30 && flexibility <= 60) { _flexibilityModifier = shaker.RandomRoll(-.1, 0); } else if (flexibility > 60 && flexibility <= 75) { _flexibilityModifier = shaker.RandomRoll(0, .05); } else if (flexibility > 75 && flexibility <= 90) { _flexibilityModifier = shaker.RandomRoll(.05, .08); } else { _flexibilityModifier = shaker.RandomRoll(.08, .12); } var result = _calculateValue(player, value); SetValue(result); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var handSize = player.Hand.GetValue<double>(); var coordination = player.Coordination.GetValue<double>(); var value = shaker.Roll((dynamic)diceAttribute); // coordination modifier if (coordination <= 30) { _coordinationModifier = shaker.RandomRoll(-.4, -.3); } else if (coordination > 30 && coordination <= 60) { _coordinationModifier = shaker.RandomRoll(-.3, -.2); } else if (coordination > 60 && coordination <= 75) { _coordinationModifier = shaker.RandomRoll(-.1, 0); } else if (coordination > 75 && coordination <= 90) { _coordinationModifier = shaker.RandomRoll(.1, .19); } else { _coordinationModifier = shaker.RandomRoll(.19, .25); } // handSize modifier if (handSize <= 5) { _handSizeModifier = shaker.RandomRoll(-.2, 0); } else if (handSize > 5 && handSize <= 5.5) { _handSizeModifier = shaker.RandomRoll(-.12, 0); } else if (handSize > 5.5 && handSize <= 6) { _handSizeModifier = shaker.RandomRoll(0, .01); } else if (handSize > 6 && handSize <= 7) { _handSizeModifier = shaker.RandomRoll(.06, .1); } else if (handSize > 7 && handSize <= 8) { _handSizeModifier = shaker.RandomRoll(.1, .19); } else { _handSizeModifier = shaker.RandomRoll(.19, 1); } var result = _calculateValue(player, value); SetValue(result); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var mechanics = player.ThrowingMechanics.GetValue<double>(); var coordination = player.Coordination.GetValue<double>(); double value; // coordination modifier if (coordination <= 30) { value = 5; _coordinationModifier = shaker.RandomRoll(-.5, -.3); } else if (coordination > 30 && coordination <= 60) { value = 8; _coordinationModifier = shaker.RandomRoll(-.3, -.1); } else if (coordination > 60 && coordination <= 75) { value = shaker.RandomRoll(20, 30); _coordinationModifier = shaker.RandomRoll(-.1, .1); } else if (coordination > 75 && coordination <= 90) { value = shaker.RandomRoll(20, 50); _coordinationModifier = shaker.RandomRoll(.1, .15); } else { value = shaker.RandomRoll(20, 60); _coordinationModifier = shaker.RandomRoll(.15, .25); } // handSize modifier if (mechanics <= 30) { _mechanicsModifier = shaker.RandomRoll(-.6, -.5); } else if (mechanics > 30 && mechanics <= 50) { _mechanicsModifier = shaker.RandomRoll(-.4, -.3); } else if (mechanics > 50 && mechanics <= 60) { _mechanicsModifier = shaker.RandomRoll(-.3, -.2); } else if (mechanics > 60 && mechanics <= 70) { _mechanicsModifier = shaker.RandomRoll(-.1, 0); } else if (mechanics > 70 && mechanics <= 80) { _mechanicsModifier = shaker.RandomRoll(0, .1); } else if (mechanics > 80 && mechanics <= 90) { _mechanicsModifier = shaker.RandomRoll(.1, .13); } else { _mechanicsModifier = shaker.RandomRoll(.15, .19); } var result = _calculateValue(player, value); SetValue(result); }
public override void Create(Player player, IDiceShaker shaker, IDiceAttribute diceAttribute) { var mechanics = player.ThrowingMechanics.GetValue<double>(); var coordination = player.Coordination.GetValue<double>(); var armStrength = player.ArmStrength.GetValue<double>(); var value = 30d; // armStrength modifier if (armStrength <= 30) { _armStrengthModifier = shaker.RandomRoll(-.2, -.1); } else if (armStrength > 30 && armStrength <= 40) { _armStrengthModifier = shaker.RandomRoll(-.1, -.05); } else if (armStrength > 40 && armStrength <= 50) { _armStrengthModifier = shaker.RandomRoll(-.05, 0); } else if (armStrength > 60 && armStrength <= 75) { _armStrengthModifier = shaker.RandomRoll(0, .1); } else if (armStrength > 75 && armStrength <= 90) { _armStrengthModifier = shaker.RandomRoll(.1, .15); } else { _armStrengthModifier = shaker.RandomRoll(.15, .25); } // coordination modifier if (coordination <= 30) { _coordinationModifier = shaker.RandomRoll(-.3, -.1); } else if (coordination > 30 && coordination <= 60) { _coordinationModifier = shaker.RandomRoll(-.1, -.05); } else if (coordination > 60 && coordination <= 75) { _coordinationModifier = shaker.RandomRoll(-.05, .1); } else if (coordination > 75 && coordination <= 90) { _coordinationModifier = shaker.RandomRoll(.1, .15); } else { _coordinationModifier = shaker.RandomRoll(.15, .25); } // mechanics modifier if (mechanics <= 30) { _mechanicsModifier = shaker.RandomRoll(-.6, -.5); } else if (mechanics > 30 && mechanics <= 50) { _mechanicsModifier = shaker.RandomRoll(-.4, -.3); } else if (mechanics > 50 && mechanics <= 60) { _mechanicsModifier = shaker.RandomRoll(-.3, -.2); } else if (mechanics > 60 && mechanics <= 70) { _mechanicsModifier = shaker.RandomRoll(-.1, 0); } else if (mechanics > 70 && mechanics <= 80) { _mechanicsModifier = shaker.RandomRoll(0, .1); } else if (mechanics > 80 && mechanics <= 90) { _mechanicsModifier = shaker.RandomRoll(.1, .13); } else { _mechanicsModifier = shaker.RandomRoll(.15, .19); } var result = _calculateValue(player, value); SetValue(result); }