Пример #1
0
    public void Awake()
    {
        // See if this player is an AI
        aiLogic = GetComponent <AILogic>();
        if (aiLogic != null)
        {
            isAI = true;
        }
        else // Just in case somehow the initial false set doesn't work
        {
            isAI = false;
        }


        // On awake, set mana to 0 so that when a turn is activated it can increase the mana
        CurrentMana = 0;
        MaxMana     = 0;
        Health      = 40;

        // Set alignment to 0
        CurrentAlignment = 0;

        // Assign players with ID (using find objects as there will only be two player scripts attached)
        players = GameObject.FindObjectsOfType <Player>();
        // Give the players an ID (1 + 2)
        PlayerID = IDCreator.GetUniqueID();
        // set starting health
    }
Пример #2
0
    // CONSTRUCTOR
    public CreatureLogic(Player owner, CardTemplate ct)
    {
        this.ct    = ct;
        baseHealth = ct.maxHealth;
        Health     = ct.maxHealth;
        baseAttack = ct.attack;
        // if the card has bloodthirst, add 1 to the attacks per turn.
        if (ct.abilityLogic == AbilityLogicList.Bloodthirsty)
        {
            attacksForOneTurn = ct.attacksPerTurn + ct.abilityValue;
        }
        else
        {
            attacksForOneTurn = ct.attacksPerTurn;
        }
        // get alignment
        alignmentValue = ct.alignment;

        // If the card has the Bravery attribute
        if (ct.abilityLogic == AbilityLogicList.Bravery)
        {
            AttacksLeftThisTurn = attacksForOneTurn;
        }
        this.owner       = owner;
        UniqueCreatureID = IDCreator.GetUniqueID();
        CreaturesCreatedThisGame.Add(UniqueCreatureID, this);
    }
Пример #3
0
 // Constructor
 public CardLogic(CardTemplate ct)
 {
     // Set the refs
     this.ct = ct;
     // Get unique int ID
     UniqueCardID = IDCreator.GetUniqueID();
     ResetManaCost();
     // Add this card to the dictionary with its ID as key
     CardsCreatedThisGame.Add(UniqueCardID, this);
 }