public DataGenerator(IRandomDataGenerator randomDataGenerator, CompanyEntities companyEntities, int countOfGeneratedObjects, IConsoleLogger consoleLogger) { this.random = randomDataGenerator; this.db = companyEntities; this.count = countOfGeneratedObjects; this.logger = consoleLogger; }
public DataGenerator(IRandomDataGenerator randomDataGenerator, ToysStoreEntities toysStoreEntities, int countOfGeneratedObjects, IConsoleLogger consoleLogger) { this.random = randomDataGenerator; this.db = toysStoreEntities; this.count = countOfGeneratedObjects; this.logger = consoleLogger; }
public CategoryDataGenerator(IRandomDataGenerator randomDataGenerator, ToysStoreEntities toysStoreEntities, int countOfGeneratedObjects, IConsoleLogger consoleLogger) : base(randomDataGenerator, toysStoreEntities, countOfGeneratedObjects, consoleLogger) { }
public Program(Logger logger, IConsoleLogger<OperationLog> consoleLogger) { this.logger = logger; this.consoleLogger = consoleLogger; }
public ConsoleAndDatabaseLogger(IConsoleLogger consoleLogger, IDatabaseLogger databaseLogger) { _consoleLogger = consoleLogger; _databaseLogger = databaseLogger; }
public MultiLogger(IConsoleLogger consoleLogger) { AddLogger(consoleLogger); }
public DepartmentDataGenerator(IRandomDataGenerator randomDataGenerator, CompanyEntities companyEntities, int countOfGeneratedObjects, IConsoleLogger consoleLogger) : base(randomDataGenerator, companyEntities, countOfGeneratedObjects, consoleLogger) { }
public ConsoleLoggerCommand(IConsoleLogger consoleLogger) { _consoleLogger = consoleLogger; }
public SyncExOzRegions(ICommandSender commandSender, IConsoleLogger logger) { _commandSender = commandSender; _logger = logger; }
public FacebookConsoleApp(IFacebookService facebookService, IConsoleLogger consoleLogger) { _facebookService = facebookService; _consoleLogger = consoleLogger; }
public UnhandledExceptionWriter(IApplicationPaths appPaths, ILogger logger, ILogManager logManager, IFileSystem fileSystem, IConsoleLogger console) { _appPaths = appPaths; _logger = logger; _logManager = logManager; _fileSystem = fileSystem; _console = console; }
public HobbitsController(IDatabase database, StopwatchService watchService, IConsoleLogger loggingService) { this.database = database; this.watchService = watchService; this.loggingService = loggingService; }
public ConsoleInstance(Engine engine, IConsoleLogger logger) : base(engine) { _logger = logger; FastAddProperty("log", new ClrFunctionInstance(engine, Log), false, false, false); }
public void PrintMageFightMesssage(IHero hero, IEnemy enemy, IConsoleLogger logger) { var message = "You engage a " + enemy.GetType().Name + "!!!"; while (hero.Hp > 0 && enemy.Hp > 0) { logger.Clear(); logger.Write(message); logger.Write("Hero Hp:" + hero.Hp + ", " + "Hero Mana:" + hero.SpecialEnergy); logger.Write("Enemy Hp:" + enemy.Hp + ", " + "Enemy Energy:" + enemy.Energy); logger.Write("Enter 1 for hit with " + hero.Weapon.GetType().Name); logger.Write("Enter 2 to Run for your Life"); logger.Write("Enter 3 for CastSpell"); logger.Write("Enter 4 to Stab with your " + hero.WeaponSecond.GetType().Name); var a = logger.Read(); switch (a) { case "1": enemy.Hp -= hero.Weapon.Dmg; logger.Write($"The monster loses {hero.Weapon.Dmg} HP!"); break; case "2": hero.Hp -= 5; logger.Write($"It is too late to run!"); break; case "3": if (hero.SpecialEnergy < 35) { logger.Write($"Not enough mana for CastSpell!"); System.Threading.Thread.Sleep(1000); break; } else { int score = hero.SpecialAttack(); enemy.Hp -= hero.Weapon.Dmg + score; logger.Write($"The monster loses {hero.Weapon.Dmg + score} HP!"); break; } case "4": enemy.Hp -= hero.WeaponSecond.Dmg; logger.Write($"The monster loses {hero.WeaponSecond.Dmg} HP!"); break; default: break; } logger.Write("WAIT FOR ENEMY TURN"); System.Threading.Thread.Sleep(1000); if (enemy.Energy < 5) { logger.Write($"You lose {enemy.Dmg} HP!"); System.Threading.Thread.Sleep(2000); hero.Hp -= enemy.Dmg; } else { int score = enemy.Roar(); logger.Write($"The Monster Roars!"); logger.Write($"You lose {enemy.Dmg + score} HP!"); System.Threading.Thread.Sleep(2000); hero.Hp -= enemy.Dmg + score; } } }
public void PrintHunterFightMesssage(IHero hero, IEnemy enemy, IConsoleLogger logger) { var message = "You engage a " + enemy.GetType().Name + "!!!"; var ammo = 5; while (hero.Hp > 0 && enemy.Hp > 0) { logger.Clear(); logger.Write(message); logger.Write("Hero Hp:" + hero.Hp + ", " + "Hero Energy:" + hero.SpecialEnergy + ", " + "Bow Ammo:" + ammo); logger.Write("Enemy Hp:" + enemy.Hp + ", " + "Enemy Energy:" + enemy.Energy); logger.Write("Enter 1 to Shoot with your " + hero.Weapon.GetType().Name); logger.Write("Enter 2 to Run for your Life"); logger.Write("Enter 3 for FocusShot"); logger.Write("Enter 4 to Stab with your " + hero.WeaponSecond.GetType().Name); var a = logger.Read(); switch (a) { case "1": if (ammo == 0) { logger.Write($"No more ammo, try something else!"); break; } else { enemy.Hp -= hero.Weapon.Dmg; if (ammo > 0) { ammo -= 1; } logger.Write($"The monster loses {hero.Weapon.Dmg} HP!"); break; } case "2": hero.Hp -= 5; logger.Write($"It is too late to run!"); break; case "3": if (hero.SpecialEnergy < 44) { logger.Write($"Not enough energy for FocusShot!"); System.Threading.Thread.Sleep(1000); break; } else { int score = hero.SpecialAttack(); enemy.Hp -= hero.Weapon.Dmg + score; logger.Write($"The monster loses {hero.Weapon.Dmg + score} HP!"); break; } case "4": enemy.Hp -= hero.WeaponSecond.Dmg; logger.Write($"The monster loses {hero.WeaponSecond.Dmg} HP!"); break; default: break; } logger.Write("WAIT FOR ENEMY TURN"); System.Threading.Thread.Sleep(1000); if (enemy.Energy < 5) { logger.Write($"You lose {enemy.Dmg} HP!"); System.Threading.Thread.Sleep(2000); hero.Hp -= enemy.Dmg; } else { int score = enemy.Roar(); logger.Write($"The Monster Roars!"); logger.Write($"You lose {enemy.Dmg + score} HP!"); System.Threading.Thread.Sleep(2000); hero.Hp -= enemy.Dmg + score; } } }