Пример #1
0
        public DemoPartitionContext(
            GraphicsDevice graphicsDevice, ContentManager content, CDLODSettings settings,
            ICDLODVisibleRanges visibleRanges, SampleSourceDelegate noiseSource,
            float noiseMinX, float noiseMinY, float noiseWidth, float noiseHeight)
        {
            GraphicsDevice = graphicsDevice;
            Content = content;
            this.settings = settings;
            NoiseSource = noiseSource;
            NoiseMinX = noiseMinX;
            NoiseMinY = noiseMinY;
            NoiseWidth = noiseWidth;
            NoiseHeight = noiseHeight;

            TerrainRenderer = new DemoTerrainRenderer(GraphicsDevice, Content, settings);
            TerrainRenderer.InitializeMorphConsts(visibleRanges);

            var heightColors = new HeightColorCollection();
            // default settings.
            heightColors.AddColor(-1.0000f, Color.Navy);
            heightColors.AddColor(-0.2500f, Color.Blue);
            heightColors.AddColor( 0.0000f, Color.LightSeaGreen);
            heightColors.AddColor( 0.0625f, Color.Khaki);
            heightColors.AddColor( 0.1250f, Color.DarkGreen);
            heightColors.AddColor( 0.3750f, Color.DarkGoldenrod);
            heightColors.AddColor( 0.7500f, Color.Gray);
            heightColors.AddColor( 1.0000f, Color.White);

            TerrainRenderer.InitializeHeightColors(heightColors);

            Selection = new CDLODSelection(settings, visibleRanges);
        }
Пример #2
0
        public DemoPartitionContext(
            GraphicsDevice graphicsDevice, ContentManager content, CDLODSettings settings,
            ICDLODVisibleRanges visibleRanges)
        {
            GraphicsDevice = graphicsDevice;
            Content = content;
            this.settings = settings;

            TerrainRenderer = new DemoTerrainRenderer(GraphicsDevice, Content, settings);
            TerrainRenderer.InitializeMorphConsts(visibleRanges);

            var heightColors = new HeightColorCollection();
            // default settings.
            heightColors.AddColor(-1.0000f, new Color(  0,   0, 128, 255));
            heightColors.AddColor(-0.2500f, new Color(  0,   0, 255, 255));
            heightColors.AddColor( 0.0000f, new Color(  0, 128, 255, 255));
            heightColors.AddColor( 0.0625f, new Color(240, 240,  64, 255));
            heightColors.AddColor( 0.1250f, new Color( 32, 160,   0, 255));
            heightColors.AddColor( 0.3750f, new Color(224, 224,   0, 255));
            heightColors.AddColor( 0.7500f, new Color(128, 128, 128, 255));
            heightColors.AddColor( 1.0000f, new Color(255, 255, 255, 255));

            TerrainRenderer.InitializeHeightColors(heightColors);

            Selection = new CDLODSelection(settings, visibleRanges);
        }
Пример #3
0
        public CDLODSelection(CDLODSettings settings, ICDLODVisibleRanges visibleRanges)
        {
            Settings = settings;
            VisibleRanges = visibleRanges;

            Frustum = new BoundingFrustum(Matrix.Identity);
            selectedNodes = new CDLODSelectedNode[MaxSelectedNodeCount];
        }
Пример #4
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        public static void Create(ICDLODVisibleRanges visibleRanges, out Vector2[] results)
        {
            results = new Vector2[visibleRanges.Count];

            float lastStart = 0;
            for (int i = 0; i < visibleRanges.Count; i++)
            {
                // Calculate a morph start/end range.
                var end = visibleRanges[i];
                var start = lastStart + (end - lastStart) * MorphStartRatio;
                end = MathHelper.Lerp(end, start, errorFudge);
                lastStart = start;

                // Calculate a morph constant.
                results[i] = new Vector2(end / (end - start), 1 / (end - start));
            }
        }
Пример #5
0
 // Invoke this method if the state of a IVisibleRanges instance is changed.
 public void InitializeMorphConsts(ICDLODVisibleRanges visibleRanges)
 {
     Vector2[] morphConsts;
     CDLODMorphConsts.Create(visibleRanges, out morphConsts);
     effect.MorphConsts = morphConsts;
 }