/// <summary> /// Split the asset. /// </summary> public override void Do() { if (m_boolTime == true) { m_RearAsset = m_Asset.Split(m_dSplitTime); } else { m_RearAsset = m_Asset.Split(m_lSplitPosition); } }
/// <summary> /// Split the asset back again. /// </summary> public override void Undo() { m_SecondAsset = m_FirstAsset.Split(m_dUndoSplitTime); }