public void InitHull(NodeAddedEvent e, SelfUserNode user, [Context] HullItemUnlockUINode node) { this.InitializeSkinUnlocks(node.itemUnlockUI, node.selectedHullUI, node.Entity); this.SetExperienceProgress(node.selectedHullUI, node.itemUnlockUI); }
public void CleanSkinUnlocks(NodeAddedEvent e, HullItemUnlockUINode node) { this.CleanSkinUnlocks(node.itemUnlockUI); }