Пример #1
0
        protected static void OnTravelHouseholdChanged(HouseholdEvent householdEvent, IActor member, Household oldHousehold)
        {
            try
            {
                if (oldHousehold != null)
                {
                    if (GameStates.TravelHousehold == null)
                    {
                        oldHousehold.HouseholdSimsChanged -= OnTravelHouseholdChanged;
                        return;
                    }

                    if (householdEvent == HouseholdEvent.kSimRemoved)
                    {
                        if (Households.NumSims(oldHousehold) == 0)
                        {
                            oldHousehold.HouseholdSimsChanged -= OnTravelHouseholdChanged;

                            if (GameStates.sTravelData != null)
                            {
                                GameStates.sTravelData.mTravelHouse = Household.ActiveHousehold;
                            }

                            LinkToTravelHousehold();
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Common.Exception("OnTravelHouseholdChanged", e);
            }
        }
Пример #2
0
        protected static void OnTravelHouseholdChanged(HouseholdEvent householdEvent, IActor member, Household oldHousehold)
        {
            try
            {
                if (oldHousehold != null)
                {
                    if (GameStates.TravelHousehold == null)
                    {
                        oldHousehold.HouseholdSimsChanged -= OnTravelHouseholdChanged;
                        return;
                    }

                    if (householdEvent == HouseholdEvent.kSimRemoved)
                    {
                        if (Households.NumSims(oldHousehold) == 0)
                        {
                            oldHousehold.HouseholdSimsChanged -= OnTravelHouseholdChanged;

                            if (GameStates.sTravelData != null)
                            {
                                GameStates.sTravelData.mTravelHouse = Household.ActiveHousehold;
                            }

                            LinkToTravelHousehold();
                        }
                    }
                }
            }
            catch(Exception e)
            {
                Common.Exception("OnTravelHouseholdChanged", e);
            }
        }