public void OnBecameVisible () { if (!prevSpawned) { prevSpawned = true; h = transform.parent.gameObject.GetComponent<HillSpawner> (); h.Spawn (); } }
public void OnBecameVisible() { if (!prevSpawned) { prevSpawned = true; h = transform.parent.gameObject.GetComponent <HillSpawner> (); h.Spawn(); } }