public void uploadHighScore() { int newHighScore = GameCode.highScore; HighScoreRequest highscoreRequest = new HighScoreRequest { score = GameCode.highScore }; ResponseModel responseModel = new ResponseModel(); StartCoroutine(HttpUtil.Post(HttpUtil.leaderBoardUrl, JsonUtility.ToJson(highscoreRequest), (response) => { responseModel = JsonUtility.FromJson <ResponseModel>(response.downloadHandler.text); if (responseModel.isSuccessful || responseModel.successful) { Debug.Log("HighScore updated to server"); } else { Debug.Log("this is the message: " + responseModel.message); } })); Debug.Log("Uploading Highscore to database"); }
public async Task <ActionResult <HighScore> > PostHighScore([FromBody] HighScoreRequest request) { if (_context.Database.CanConnect()) { if (request == null) { return(BadRequest(new { success = false, message = "Body cannot be empty." })); } try { var currentUser = await _context.Users.FirstOrDefaultAsync(u => u.Id == request.UserId); if (currentUser == null) { return(NotFound(new { success = false, message = "User not found." })); } var highScore = new HighScore { Score = request.Score, DateSubmitted = DateTime.Now, Username = currentUser.Email, User = currentUser }; _context.HighScores.Add(highScore); await _context.SaveChangesAsync(); var response = new HighScoreResponse { Id = highScore.Id, Score = highScore.Score, Username = highScore.Username }; return(Ok(response)); } catch (Exception exception) { return(BadRequest(exception.ToString())); } } else { return(StatusCode(StatusCodes.Status503ServiceUnavailable, new { message = "The database is currently unavailable." })); } }