Пример #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0           = buffer.ReadInt(3);
     Field1           = buffer.ReadCharArray(128);
     ToonName         = buffer.ReadCharArray(101);
     Field3           = buffer.ReadInt(5) + (-1);
     Field4           = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6           = buffer.ReadInt(7);
     Field7           = new HeroStateData();
     Field7.Parse(buffer);
     Field8  = buffer.ReadBool();
     Field9  = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
 }
Пример #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     ToonId      = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName         = buffer.ReadCharArray(49);
     Field3           = buffer.ReadInt(5) + (-1);
     Field4           = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6           = buffer.ReadInt(7);
     StateData        = new HeroStateData();
     StateData.Parse(buffer);
     Field8  = buffer.ReadBool();
     Field9  = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
Пример #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadCharArray(49);
     Field4 = buffer.ReadInt(5) + (-1);
     Field5 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(7);
     Field8 = new HeroStateData();
     Field8.Parse(buffer);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
 }
Пример #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new HeroStateData();
     Field0.Parse(buffer);
 }
Пример #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     State = new HeroStateData();
     State.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = new EntityId();
     Field3.Parse(buffer);
     Field4 = buffer.ReadCharArray(49);
     Field5 = buffer.ReadInt(5) + (-1);
     Field6 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(7);
     Field9 = new HeroStateData();
     Field9.Parse(buffer);
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new HeroStateData();
     Field1.Parse(buffer);
 }
Пример #8
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new HeroStateData();
     Field0.Parse(buffer);
 }