private void SetupActiveAbilityHolders()
    {
        UpgradeMenuActiveAbilityHolder[]      abilities      = { activeAbilityHolder1, activeAbilityHolder2, activeAbilityHolder3, activeAbilityHolder4, activeAbilityHolder5 };
        List <UpgradeMenuActiveAbilityHolder> abilityHolders = new List <UpgradeMenuActiveAbilityHolder>();

        abilityHolders.AddRange(abilities);

        int       counter   = 0;
        HackerMod hackerMod = item as HackerMod;

        foreach (UpgradeMenuActiveAbilityHolder abilityHolder in abilityHolders)
        {
            counter++; // start off with #1
            string abilityDescription = "";
            int    abilityUses        = 0;

            bool isCurrentLevel = false;
            if (counter == hackerMod.GetCurrentItemLevel())
            {
                isCurrentLevel = true;
            }

            switch (counter)
            {
            case 1:
                abilityDescription = hackerMod.GetLevelOneItemAbilityDescription();
                abilityUses        = hackerMod.GetLevel1AbilityUses();
                break;

            case 2:
                abilityDescription = hackerMod.GetLevelTwoItemAbilityDescription();
                abilityUses        = hackerMod.GetLevel2AbilityUses();
                break;

            case 3:
                abilityDescription = hackerMod.GetLevelThreeItemAbilityDescription();
                abilityUses        = hackerMod.GetLevel3AbilityUses();
                break;

            case 4:
                abilityDescription = hackerMod.GetLevelFourItemAbilityDescription();
                abilityUses        = hackerMod.GetLevel4AbilityUses();
                break;

            case 5:
                abilityDescription = hackerMod.GetLevelFiveItemAbilityDescription();
                abilityUses        = hackerMod.GetLevel5AbilityUses();
                break;
            }

            string path = "Icons/ActiveAbilityIcons/Ability" + hackerMod.GetActiveAbilityId().ToString();
            Sprite hackerAbilityIcon = Resources.Load <Sprite>(path);

            abilityHolder.SetupAbilityHolder(hackerAbilityIcon, item.GetCurrentItemLevel(), counter, isCurrentLevel, abilityDescription, abilityUses);
        }
    }