// Start is called before the first frame update private void Start() { anim = GetComponent <Animator>(); rigid = GetComponent <Rigidbody2D>(); enemy_boss_move = this.gameObject.GetComponent <GunBossMoveScript>(); enemy_boss_controller = this.gameObject.GetComponent <GunBossControllerScript>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); Player = GameObject.FindWithTag("Player"); StrikeToggle = StrikeAttackObject.GetComponent <Toggle>(); KickToggle = KickAttackObject.GetComponent <Toggle>(); gun_boss_move = this.gameObject.GetComponent <GunBossMoveScript>(); gun_boss_status = GetComponent <GunBossStatusScript>(); }