// Start is called before the first frame update void Start() { _circleCollider2d = GetComponent <CircleCollider2D>(); _bodyCapsuleCollider2D = GetComponent <CapsuleCollider2D>(); _animator = GetComponent <Animator>(); _rigidbody2D = GetComponent <Rigidbody2D>(); _player = GetComponent <Player>(); _groundedRaycastDetector = GetComponent <GroundedRaycastDetector>(); _gameSound = FindObjectOfType <GameSound>(); }
// Start is called before the first frame update void Start() { _joystick = FindObjectOfType <Joystick>(); _animator = GetComponent <Animator>(); _rigidbody2D = GetComponent <Rigidbody2D>(); _bodyCapsuleCollider2D = GetComponent <CapsuleCollider2D>(); _dustParticleSystem = transform.GetChild(2).gameObject.GetComponent <ParticleSystem>(); _player = GetComponent <Player>(); _groundedRaycastDetector = GetComponent <GroundedRaycastDetector>(); isSliding = false; }