Пример #1
0
    /// <summary>
    /// Assigns a cell to a chunk Dependant on its location and the chunk size.
    /// </summary>
    /// <param name="x"> int x location of cell </param>
    /// <param name="y"> int y location of cell </param>
    /// <param name="cell"> Cell cell being assigned</param>
    void AddCellToChunk(int x, int y, Cell cell)
    {
        int       chunkX = x / GlobalDataBase.chunckSizeX;
        int       chunkZ = y / GlobalDataBase.chunckSizeY;
        GridChunk chunk  = chunks[chunkX + chunkZ * chunkCountX];

        int localX = x - chunkX * GlobalDataBase.chunckSizeX; //localX coordinate based on chunk size
        int localY = y - chunkZ * GlobalDataBase.chunckSizeY; //localY coordinate based on chunk size

        chunk.AddCell(localX + localY * GlobalDataBase.chunckSizeX, cell);
    }
Пример #2
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    void AddCellToChunk(int x, int z, GridCell cell)
    {
        int       chunkX = x / GridMetrics.chunkSizeX;
        int       chunkZ = z / GridMetrics.chunkSizeZ;
        GridChunk chunk  = chunks[chunkX + chunkZ * chunkCountX];

        int localX = x - chunkX * GridMetrics.chunkSizeX;
        int localZ = z - chunkZ * GridMetrics.chunkSizeZ;

        chunk.AddCell(localX + localZ * GridMetrics.chunkSizeX, cell);
    }
Пример #3
0
    void CreateCell(int x, int z, int i)
    {
        Vector3 position = new Vector3(x * Metrics.radius * 2f, 0f, z * Metrics.radius * 2f);
        Cell    cell     = Instantiate(cellPrefab);

        // cell.transform.SetParent(transform, false);
        cell.transform.localPosition = position;
        cell.coordinates             = Coordinates.FromOffsetCoordinates(x, z);

        if (x > 0)
        {
            cell.SetNeighbor(Direction.W, cells[i - 1]);
        }
        if (z > 0)
        {
            cell.SetNeighbor(Direction.S, cells[i - cellCountX]);
        }

        cells[i] = cell;

        Text label = Instantiate <Text>(cellLabelPrefab);

        // label.rectTransform.SetParent(gridCanvas.transform, false);
        label.rectTransform.anchoredPosition = new Vector2(position.x, position.z);
        label.text  = cell.coordinates.ToString();
        cell.uiRect = label.rectTransform;

        // add cell to chunk
        int       chunkX = x / Metrics.chunkSizeX;
        int       chunkZ = z / Metrics.chunkSizeZ;
        GridChunk chunk  = chunks[chunkX + chunkZ * chunkCountX];
        int       localX = x - chunkX * Metrics.chunkSizeX;
        int       localZ = z - chunkZ * Metrics.chunkSizeZ;

        chunk.AddCell(localX, localZ, cell);

        cell.Elevation = 0; // Refresh
    }