Пример #1
0
        public void SetResourceUsage(GpuResourceUsage resourceUsage, int register, GpuShaderType target = GpuShaderType.All)
        {
            //set resource Direct3D instance to pipeline's shader
            //we use target shader to flag which shader the resource will set to

            //we can use "&" to make sure if we need set buffer to vertex shader
            if ((target & GpuShaderType.VertexShader) != GpuShaderType.None)
            {
                ImmediateContext.VertexShader.SetShaderResource(register, resourceUsage.ShaderResource);
            }

            //we can use "&" to make sure if we need set buffer to pixel shader
            if ((target & GpuShaderType.PixelShader) != GpuShaderType.None)
            {
                ImmediateContext.PixelShader.SetShaderResource(register, resourceUsage.ShaderResource);
            }
        }