Пример #1
0
 void Awake()
 {
     if (GetComponent<Light> ().isActiveAndEnabled) {
         GetComponent<Light> ().enabled = false;
     }
     gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
 }
 void Start()
 {
     horseMission = GameObject.Find ("Missions").GetComponent<HorseMission_BackEnd> ();
     if (!dropParticle) {
         Debug.LogError ("No Particles - Horse");
     }
     GateClose = GameObject.Find("GateCloser").GetComponent<Animator>();
     gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
 }
        void Start()
        {
            gameManager = GameObject.Find("Follow Camera").GetComponent<GmaeManage>();

            if(gameManager.consoleControllerType == ConsoleControllerType.PS3){
                tutorial = GameObject.Find ("Tutorial_PS3").GetComponent<Tutuorial> ();
            }else if(gameManager.consoleControllerType == ConsoleControllerType.XBox){
                tutorial = GameObject.Find ("Tutorial_XBox").GetComponent<Tutuorial> ();
            }
        }
    void Start()
    {
        boxCount = GameObject.Find ("CratePickupCollection").transform.childCount; // the number of boxes in the mission
        boxMission = GameObject.Find ("Missions").GetComponent<NPC_BoxesMission> ();
        gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
        grabbingFailSafe = GameObject.Find("handle").GetComponent<grabbing>();

        if(!dropParticle){
            Debug.LogError("No Particles - Boxes");
        }
    }
Пример #5
0
 void Start()
 {
     gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
     umbrellaObject = GameObject.Find ("Umbrella").transform;
     umbrellaModel = umbrellaObject.GetComponent<Animator> ();
     if (gameManager.consoleControllerType == ConsoleControllerType.PS3) {
         gameTutorial = GameObject.Find ("Tutorial_PS3").GetComponent<Tutuorial> ();
     } else if (gameManager.consoleControllerType == ConsoleControllerType.XBox) {
         gameTutorial = GameObject.Find ("Tutorial_XBox").GetComponent<Tutuorial> ();
     }
 }
Пример #6
0
        void Start()
        {
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
            gameState = gameManager.gameState;
            rb = gameObject.GetComponent<Rigidbody> ();
            if (gameManager.controllerType == ControllerType.ConsoleContoller) {

                if (gameManager.consoleControllerType == ConsoleControllerType.PS3) {
                    tutorialAnim = GameObject.Find ("Tutorial_PS3").GetComponent<Animator> ();
                } else if (gameManager.consoleControllerType == ConsoleControllerType.XBox) {
                    tutorialAnim = GameObject.Find ("Tutorial_XBox").GetComponent<Animator> ();
                }
            } else if (gameManager.controllerType == ControllerType.Keyboard) {
                tutorialAnim = GameObject.Find ("Down_tutorial").GetComponent<Animator> ();
            }
        }
Пример #7
0
    void Start()
    {
        gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
        _timer = timer;
        horse1Destinations = GameObject.Find ("Horse1Destinations").transform;
        horse2Destinations = GameObject.Find ("Horse2Destinations").transform;

        if (destinations.Length != 4) {
            destinations = new Transform[4];
        }

        if (this.name == "Horse1") {
            for (int child = 0; child < horse1Destinations.childCount; child++) {
                destinations [child] = horse1Destinations.GetChild (child);
            }

        } else if (this.name == "Horse2") {
            for (int child = 0; child < horse2Destinations.childCount; child++) {
                destinations [child] = horse2Destinations.GetChild (child);
            }
        }

        horseNav = gameObject.GetComponent<NavMeshAgent> ();
        horseNav.SetDestination (destinations [0].position);
        nextDestination = destinations [0];
        gameObjectAudio = GetComponent<AudioSource> ();

        horseAnim = gameObject.GetComponent<Animator> ();

        umbrellaTr = GameObject.Find ("main_Sphere").transform;

        speedRun = 0;
        horseName = this.name;

        destination = "nextDestination";
    }
        //--------------------------------------------------------------------------------------------------------------≠//
        void Start()
        {
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();

            if (gameManager.gameState != GameState.NullState) {
                bridge_npc = GameObject.Find ("NPC_Bridge");
                priest = GameObject.Find ("Priest");
                lightHouseKeeper = GameObject.Find ("NPC_LightHouseKeeper");
                NPC_worker = GameObject.Find ("NPC_Worker");
                pickupTool = GameObject.Find ("Pickaxe");
                lighthouseRotate = GameObject.Find ("LigthHouse_Glass").GetComponent<LightOnRotate> ();
                LightHouseKeep_DropOff = GameObject.Find ("LightHouseKeep_DropOff");

                if (LightHouseKeep_DropOff.activeSelf) {
                    LightHouseKeep_DropOff.SetActive (false);
                }

                bridgeDrop = GameObject.Find ("Walkway-Bridge_C-Basic").GetComponent<DropTheBridge> ();
                overHereLight = bridge_npc.transform.FindChild ("Sphere").transform.FindChild ("Activate").gameObject;
                talkCoroutine = GameObject.Find ("NPC_TalkBox").GetComponent<Talk> ();

                if (lookAtObjects.Length != 4) {
                    lookAtObjects = new GameObject[4];
                }
                lookAtObjects [0] = GameObject.Find ("Church_Roof");
                lookAtObjects [1] = GameObject.Find ("Lighthouse_LookAt");
                lookAtObjects [2] = GameObject.Find ("Pickaxe");
                lookAtObjects [3] = GameObject.Find ("Walkway-Bridge_C-Basic");

                if (moveToObjects.Length != 3) {
                    moveToObjects = new Transform[3];
                }

                moveToObjects [0] = GameObject.Find ("lighthouseMove").transform;
                moveToObjects [1] = GameObject.Find ("Robbing_Point").transform;
                moveToObjects [2] = GameObject.Find ("Lighthouse_Move").transform;

                umbrella = GameObject.Find ("main_Sphere");

                npc_Interact = bridge_npc.GetComponent<NPC_Interaction> ();
                npc_Interact.missionDelegate = StartFinalMission;

                npc_Animator = bridge_npc.GetComponent<Animator> ();

                jumpAround_Final = true;
                currentPerson = bridge_npc;
                cmaera = GameObject.Find ("Follow Camera");
                cmaeraMove = cmaera.GetComponent<_MoveCamera> ();

                handle = GameObject.Find ("handle");

                workingSource = lighthouseRotate.transform.GetChild(1).GetComponent<AudioSource>();
            //				workingSFX = workingSource.clip;
            }
        }
 /// Initializes working variables and performs starting calculations.  
 void Initialize()
 {
     gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
     missionState = gameManager.missionState;
     mapCentre = GameObject.Find ("Centre of Map").transform;
     sun = GetComponent<Light> ();
 }
        void Start()
        {
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
            cmaera = GameObject.Find ("Follow Camera");

            NPC_dropoff = GameObject.Find ("NPC_Cat");
            npc_Animator = NPC_dropoff.GetComponent<Animator> ();
            overHereLight = NPC_dropoff.transform.FindChild ("Sphere").transform.FindChild ("Activate").gameObject;//where ever the light is on the NPC_Talk characters. I think it's a child of the 'head'.
            npc_Interact = NPC_dropoff.GetComponent<NPC_Interaction> ();
            catDropOff = GameObject.Find ("Drop-Off Zone (Cat)").GetComponent<MeshRenderer> ();

            cat_Activate = GameObject.Find("kitten").transform.FindChild("Activate").GetComponent<Light>();

            talkCoroutine = GameObject.Find ("NPC_TalkBox").GetComponent<Talk> ();
            jumpAround_Cat = true;
            catMission = true;
        }
Пример #11
0
    void Start()
    {
        gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
        npc_Talking = GameObject.Find ("NPC_Talking").GetComponent<Text> ();
        npc_TalkBox = GetComponent<Image> ();

        if (gameManager.controllerType == ControllerType.ConsoleContoller) {
            if(gameManager.consoleControllerType == ConsoleControllerType.PS3){
            Talk_Click = this.transform.GetChild (0).GetComponent<Animator> ();
            }else if(gameManager.consoleControllerType == ConsoleControllerType.XBox){
                Talk_Click = this.transform.GetChild (1).GetComponent<Animator> ();
            }
        }else if(gameManager.controllerType == ControllerType.Keyboard) {
            Talk_Click = this.transform.GetChild (2).GetComponent<Animator> ();
        }

        cameraMove = GameObject.Find ("Follow Camera").GetComponent<_MoveCamera> ();
        colourFadeIN = new Vector4 (npc_TalkBox.color.r, npc_TalkBox.color.g, npc_TalkBox.color.b, 0.5f);
        colourFadeOUT = new Vector4 (npc_TalkBox.color.r, npc_TalkBox.color.g, npc_TalkBox.color.b, 0f);
    }
Пример #12
0
 void Start()
 {
     gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
     rb = GetComponent<Rigidbody> ();
 }
        void Start()
        {
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();

            if (gameManager.consoleControllerType == ConsoleControllerType.PS3) {
                tutorial = GameObject.Find ("Tutorial_PS3").GetComponent<Tutuorial> ();
            } else if (gameManager.consoleControllerType == ConsoleControllerType.XBox) {
                tutorial = GameObject.Find ("Tutorial_XBox").GetComponent<Tutuorial> ();
            }
            npc_TutorialMission = GameObject.Find ("Missions").GetComponent<NPC_TutorialMission> ();
            caughtPiece = transform.parent.transform.FindChild ("Pickup_pole").gameObject;

            activeLight = GameObject.Find("Pickup_pole").transform.FindChild ("Activate").GetComponent<Light> (); //finds the light attahed to the caughtpiece
            windParticles = transform.FindChild("Windmill Particle System").gameObject; // not sure what this is used for

            handle = GameObject.Find ("handle").transform;

            moveTo = GameObject.Find ("MoveTo").transform;
            GetComponent<AudioSource> ().enabled = false;

            cmaeraMove = GameObject.Find ("Follow Camera").GetComponent<_MoveCamera> ();
        }
Пример #14
0
        void Start()
        {
            GameManager = GetComponent<GmaeManage> ();
            gameState = GameManager.gameState;
            camrea = GetComponent<Camera> ();

            lookAt = GameObject.Find ("main_Sphere");
            lookAtTr = lookAt.transform;
            lookAtRb = lookAt.GetComponent<Rigidbody> ();
            move = true;
            height = 3f;
            distance = 2.5f;
        }
Пример #15
0
    void Start()
    {
        gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();

        if (gameManager.controllerType == ControllerType.ConsoleContoller) {

            if (gameManager.consoleControllerType == ConsoleControllerType.PS3) {
                windAnim = GameObject.Find ("Tutorial_PS3").GetComponent<Animator> ();
                Talk_Button = GameObject.Find ("L1_tutorial").GetComponent<Image> ();
                Interact_Button = GameObject.Find ("R1_tutorial").GetComponent<Image> ();

                Talk_Animator = GameObject.Find ("L1_tutorial").GetComponent<Animator> ();
                Interact_Animator = GameObject.Find ("R1_tutorial").GetComponent<Animator> ();

            } else if (gameManager.consoleControllerType == ConsoleControllerType.XBox) {
                windAnim = GameObject.Find ("Tutorial_XBox").GetComponent<Animator> ();
                Talk_Button = GameObject.Find ("LB_tutorial").GetComponent<Image> ();
                Interact_Button = GameObject.Find ("RB_tutorial").GetComponent<Image> ();

                Talk_Animator = GameObject.Find ("LB_tutorial").GetComponent<Animator> ();
                Interact_Animator = GameObject.Find ("RB_tutorial").GetComponent<Animator> ();
            }

        } else if (gameManager.controllerType == ControllerType.Keyboard) {
            Talk_Button = GameObject.Find ("Q_tutorial").GetComponent<Image> ();
            Interact_Button = GameObject.Find ("E_tutorial").GetComponent<Image> ();

            windAnim = GameObject.Find ("UP_tutorial").GetComponent<Animator> ();
            Talk_Animator = GameObject.Find ("Q_tutorial").GetComponent<Animator> ();
            Interact_Animator = GameObject.Find ("E_tutorial").GetComponent<Animator> ();
        }
    }
        void Start()
        {
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();

            horseGuy = GameObject.Find ("HorseMan");
            horseGuy.GetComponent<NPC_Interaction> ().missionDelegate = StartHorsesMission;// he will only give you the horse mission.

            overHereLight = horseGuy.transform.FindChild ("Sphere").transform.FindChild ("Activate").gameObject;
            overHereLight.SetActive (false);

            npc_Interact = horseGuy.GetComponent<NPC_Interaction> ();
            if (horseGuy.GetComponent<Animator> ()) {
                npc_Animator = horseGuy.GetComponent<Animator> ();
                if (!npc_Animator.isActiveAndEnabled) {
                    npc_Animator.enabled = true;
                }
            }
            horseDropOff = GameObject.Find ("HorseDropoff").GetComponent<MeshRenderer> ();
            horses = GameObject.Find ("Horses").transform;

            if (GetComponent<Animator> ()) {
                if (!npc_Animator.isActiveAndEnabled) {
                    npc_Animator.enabled = true;
                }
            }

            horse_X = 0;
            talkCoroutine = GameObject.Find ("NPC_TalkBox").GetComponent<Talk> ();
        }
Пример #17
0
        void Start()
        {
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
            umbrella = GameObject.Find ("main_Sphere");
            if (gameManager.consoleControllerType == ConsoleControllerType.PS3) {
                tutorial = GameObject.Find ("Tutorial_PS3").GetComponent<Tutuorial> ();
            } else if (gameManager.consoleControllerType == ConsoleControllerType.XBox) {
                tutorial = GameObject.Find ("Tutorial_XBox").GetComponent<Tutuorial> ();
            }

            achieves = GameObject.Find ("Follow Camera").GetComponent<Achievements> ();
            rb = umbrella.GetComponent<Rigidbody> ();
            umbrellaCol = umbrella.GetComponent<Collider> ();
        }
Пример #18
0
        void Start()
        {
            rb = GetComponent<Rigidbody> ();
            handle = GameObject.Find ("handle");
            gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> ();
            cameraController = GameObject.Find ("Follow Camera").GetComponent<Controller> ();
            upForce = GetComponent<upwardForce> ();
            controllerTypeVertical = gameManager.controllerTypeVertical_L;
            controllerTypeHorizontal = gameManager.controllerTypeHorizontal_L;

            umbrellaAnim = GameObject.Find ("Umbrella").GetComponent<Animator> ();
            rotationAnim = GameObject.Find ("Rotation_Sphere").GetComponent<Animator> ();
            defaultUpForce = upForce.upwardsforce;
            GetComponent<CapsuleCollider> ().radius = 0.5f;

            if (!upForce.isActiveAndEnabled) {
                upForce.enabled = true;
            }

            if (gameManager.controllerType == ControllerType.ConsoleContoller) {
                speed = 50;
                turningSpeed = 70;
            } else if (gameManager.controllerType == ControllerType.Keyboard) {
                speed = 25;
                turningSpeed = 35;
            }
        }
 void Start()
 {
     gameManager = GameObject.Find("Follow Camera").GetComponent<GmaeManage>();
     npcAudioSource = GetComponent<AudioSource> ();
 }