private void Start() { genericRenderer = transform.GetAllRenderers(-1)[0]; // Get colorBeforeEffect colorBeforeEffect = genericRenderer.Color; rgb = new Color[3] { Color.red, Color.green, Color.blue }; rgb.Shuffle(); if (Application.isPlaying) { if (isSimulating) { FinishSimulation(); } } if (startMode == StartStopMode.Seconds) { Invoke("StartEffect", timeToStart); } if (stopMode == StartStopMode.Seconds) { Invoke("StopEffect", timeToStop); } }