public void CreateUI() { ButtonDimensions = SettingsManager.Instance.GameplayButtonSize; ButtonOrientation = SettingsManager.Instance.ControllerLayout; CreateBackground(); CreateTopBar(); CreateLeftSection(); SetButtonConfig(); CreateRightSection(); }
void CreateLeftSection() { Sprite MiniGameScene = new Sprite(); MiniGameScene.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); MiniGameScene.ImageRect = AssetsCoordinates.Generic.Boxes.MiniGameScreen; MiniGameScene.SetSize(GameInstance.ScreenInfo.SetX(940), GameInstance.ScreenInfo.SetY(530)); MiniGameScene.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); MiniGameScene.SetPosition(GameInstance.ScreenInfo.SetX(50), GameInstance.ScreenInfo.SetY(230)); GameInstance.UI.Root.AddChild(MiniGameScene); Sprite PausaButton = new Sprite(); MiniGameScene.AddChild(PausaButton); PausaButton.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); PausaButton.ImageRect = AssetsCoordinates.Generic.Boxes.PausaButton; PausaButton.SetSize(GameInstance.ScreenInfo.SetX(50), GameInstance.ScreenInfo.SetY(50)); PausaButton.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); PausaButton.SetPosition(GameInstance.ScreenInfo.SetX(40), GameInstance.ScreenInfo.SetY(40)); Buttons = new Sprite(); MiniGameScene.AddChild(Buttons); Buttons.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); Buttons.ImageRect = AssetsCoordinates.Generic.Boxes.ButtonsLeft; Buttons.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); AccBrakeBtn = new Sprite(); MiniGameScene.AddChild(AccBrakeBtn); AccBrakeBtn.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); AccBrakeBtn.ImageRect = AssetsCoordinates.Generic.Boxes.AccBrakeRight; AccBrakeBtn.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); Sprite ButtonsA = new Sprite(); ButtonsA.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); ButtonsA.ImageRect = AssetsCoordinates.Generic.Boxes.SelectionBoxGreenPart; ButtonsA.SetSize(GameInstance.ScreenInfo.SetX(345), GameInstance.ScreenInfo.SetY(81)); ButtonsA.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); ButtonsA.SetPosition(GameInstance.ScreenInfo.SetX(50), GameInstance.ScreenInfo.SetY(800)); GameInstance.UI.Root.AddChild(ButtonsA); Text b1 = new Text(); ButtonsA.AddChild(b1); b1.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); b1.SetPosition(0, 0); b1.SetFont(_baseFont, GameInstance.ScreenInfo.SetX(30)); b1.Value = "BUTTONS"; Button ButtonsB = new Button(); ButtonsB.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); ButtonsB.ImageRect = AssetsCoordinates.Generic.Boxes.SelectionBoxWhitePart; ButtonsB.SetSize(GameInstance.ScreenInfo.SetX(595), GameInstance.ScreenInfo.SetY(81)); ButtonsB.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); ButtonsB.SetPosition(GameInstance.ScreenInfo.SetX(395), GameInstance.ScreenInfo.SetY(800)); GameInstance.UI.Root.AddChild(ButtonsB); b2 = new Text(); ButtonsB.AddChild(b2); b2.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); b2.SetPosition(0, 0); b2.SetFont(_baseFont, GameInstance.ScreenInfo.SetX(30)); ButtonsB.Pressed += args => { switch (ButtonDimensions) { case GameplayButtonSize.SMALL: b2.Value = "MEDIUM"; ButtonDimensions = GameplayButtonSize.MEDIUM; SettingsManager.Instance.GameplayButtonSize = GameplayButtonSize.MEDIUM; SetButtonConfig(); break; case GameplayButtonSize.MEDIUM: b2.Value = "LARGE"; ButtonDimensions = GameplayButtonSize.LARGE; SettingsManager.Instance.GameplayButtonSize = GameplayButtonSize.LARGE; SetButtonConfig(); break; case GameplayButtonSize.LARGE: b2.Value = "SMALL"; ButtonDimensions = GameplayButtonSize.SMALL; SettingsManager.Instance.GameplayButtonSize = GameplayButtonSize.SMALL; SetButtonConfig(); break; } }; Sprite AccBrake = new Sprite(); AccBrake.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); AccBrake.ImageRect = AssetsCoordinates.Generic.Boxes.SelectionBoxGreenPart; AccBrake.SetSize(GameInstance.ScreenInfo.SetX(345), GameInstance.ScreenInfo.SetY(81)); AccBrake.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); AccBrake.SetPosition(GameInstance.ScreenInfo.SetX(50), GameInstance.ScreenInfo.SetY(900)); GameInstance.UI.Root.AddChild(AccBrake); Text a1 = new Text(); AccBrake.AddChild(a1); a1.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); a1.SetPosition(0, 0); a1.SetFont(_baseFont, GameInstance.ScreenInfo.SetX(30)); a1.Value = "ACC./BRAKE"; Button AccBrakeB = new Button(); AccBrakeB.Texture = GameInstance.ResourceCache.GetTexture2D(AssetsCoordinates.Generic.Boxes.ResourcePath); AccBrakeB.ImageRect = AssetsCoordinates.Generic.Boxes.SelectionBoxWhitePart; AccBrakeB.SetSize(GameInstance.ScreenInfo.SetX(595), GameInstance.ScreenInfo.SetY(81)); AccBrakeB.SetAlignment(HorizontalAlignment.Left, VerticalAlignment.Top); AccBrakeB.SetPosition(GameInstance.ScreenInfo.SetX(395), GameInstance.ScreenInfo.SetY(900)); GameInstance.UI.Root.AddChild(AccBrakeB); a2 = new Text(); AccBrakeB.AddChild(a2); a2.SetAlignment(HorizontalAlignment.Center, VerticalAlignment.Center); a2.SetPosition(0, 0); a2.SetFont(_baseFont, GameInstance.ScreenInfo.SetX(30)); AccBrakeB.Pressed += args => { if (ButtonOrientation == ControllerPosition.LEFT_CONTROLLER) { ButtonOrientation = ControllerPosition.RIGHT_CONTROLLER; SettingsManager.Instance.ControllerLayout = ControllerPosition.RIGHT_CONTROLLER; SetButtonConfig(); } else { a2.Value = "RIGHT"; ButtonOrientation = ControllerPosition.LEFT_CONTROLLER; SettingsManager.Instance.ControllerLayout = ControllerPosition.LEFT_CONTROLLER; SetButtonConfig(); } }; }