public void RefreshEventControls(GameWorldModel gameWorldModel) { if (gameWorldModel.EventPlaybackMode == GameWorldModel.eGameEventMode.paused) { m_firstEventButton.Visible = !gameWorldModel.IsEventCursorAtFirstEvent; m_previousEventButton.Visible = !gameWorldModel.IsEventCursorAtFirstEvent; m_nextEventButton.Visible = !gameWorldModel.IsEventCursorAtLastEvent; m_lastEventButton.Visible = !gameWorldModel.IsEventCursorAtLastEvent; // When paused, only show the play/pause button with the "play" label m_playPauseEventButton.Visible = !gameWorldModel.IsEventCursorAtLastEvent || gameWorldModel.IsWaitingForEventCompletion; m_playPauseEventButton.Label = "|>"; } else { m_firstEventButton.Visible = false; m_previousEventButton.Visible = false; m_nextEventButton.Visible = false; m_lastEventButton.Visible = false; // When playing, only show the play/pause button with the "pause" label m_playPauseEventButton.Visible = !gameWorldModel.IsEventCursorAtLastEvent; m_playPauseEventButton.Label = "||"; } }
public override void Start() { base.Start(); m_gameWorldModel = new GameWorldModel(this); m_gameWorldDebug = new GameWorldDebug(this); m_contextOverlayController = new ContextOverlayController(this); gameWorldView.GameWorldController = this; m_chatWindowController = null; gameWorldView.Start(); m_contextOverlayController.Start(gameWorldView.RootWidgetGroup); m_gameWorldModel.Start(); m_gameWorldDebug.Start(); // Ask the server for the complete state of the game m_gameWorldModel.RequestFullGameState(); // $TODO Play title music // Fade in the background m_readyForInput = false; Fader.AttachFaderTo(this.gameObject, Color.black, Fader.eFadeType.fadeIn, 1.0f, () => { m_readyForInput = true; }); }
public override List <GameWorldModel> GetGameWorlds() { SqlCommand command = new SqlCommand("GetGameWorlds", _connection); command.CommandType = CommandType.StoredProcedure; SqlDataReader reader = command.ExecuteReader(); List <GameWorldModel> result = new List <GameWorldModel>(); while (reader.Read()) { GameWorldModel world = new GameWorldModel(); world.GameWorldId = (byte)reader.GetInt32(0); world.GameWorldName = reader.GetString(1); world.GameWorldIP = reader.GetString(2); world.GameWorldPort = (ushort)reader.GetInt32(3); } return(result); }