public void AddGoalieGameToMySQL(GoalieGame playerGame) { var helper = new GameHelper(); var hisGame = helper.GetGameFromMySQLByDate(playerGame.Game.Date); var sqlToExecute = String.Format( "insert into avDBGoalieRS (PlayerId, GameId, G, A, PIM, W, L, OT, T, SOUT, GA, SA, SV, SO, SOG, TOI)" + "values ({0},{1}, {2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15})", playerGame.Player.Id, hisGame, playerGame.Goals, playerGame.Assists, playerGame.PIM, playerGame.Win, playerGame.Loss, playerGame.OT, playerGame.Tie, playerGame.ShootOut, playerGame.GoalsAgainst, playerGame.ShotAgaisnt, playerGame.Saves, playerGame.Shutout, playerGame.SOG, playerGame.TimeOnIce ); Scripts.ExecuteMySQLNonQuery(sqlToExecute); }
public static void Init() { _helperWindow = GetWindow<GameHelper>(); _helperWindow.name = "Sprite setter"; _helperWindow._sprites = new ReorderableList(new List<Sprite>(), typeof(Sprite)); _helperWindow._sprites.drawElementCallback = _helperWindow.DrawElement; _helperWindow.Show(); }
public Vector2 SetControll(bool byHero, GameHelper.CharacterDirection direc) { if (CanBeControlledByPlayer) isControlledByPlayer = byHero; if (direction != direc) Flip(); IsFriend = isControlledByPlayer; transform.Find("Saddle").gameObject.SetActive(byHero);// .GetComponent<SpriteRenderer>().enabled = true; anim.SetBool("IsControlledByPlayer", isControlledByPlayer); return playerCheck.position; }
private void SyncGameData() { var helper = new GameHelper(); var myGames = helper.GetGameListFromMSSQL(); var hisGames = helper.GetGameListFromMySQL(); foreach (var game in myGames) { var hisGame = hisGames.Where(c => c.Date == game.Date).FirstOrDefault(); if (hisGame == null) { AddGame(helper, game); } else if (game.ShotsFor != hisGame.ShotsFor) { UpdateGame(helper, game, hisGame); } } }
public void AddPlayerGameToMySQL(PlayerGame playerGame) { var helper = new GameHelper(); var hisGame = helper.GetGameFromMySQLByDate(playerGame.Game.Date); var sqlToExecute = String.Format( "insert into avDBSkaterRS (PlayerId, GameId, G, A, PIM,S,PP,SH,GW, TOI, PlusMinus, EVTOI,PPTOI,SHTOI, Hits,BlockedShots, AttemptsBlocked, ShotsMissed,GiveAways,TakeAways,FaceoffsWon,FaceoffsLost,PenaltiesTaken,PPAssists,ShAssists,GWAssists,EN,ENAssists)" + "values ({0},{1}, {2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15},{16},{17},{18},{19},{20},{21},{22},{23},{24},{25},{26},{27})", playerGame.Player.Id, hisGame, playerGame.Stats.Goals, playerGame.Stats.Assists, playerGame.Stats.PIM, playerGame.Stats.Shots, playerGame.Stats.PP, playerGame.Stats.SH, playerGame.Stats.GW, playerGame.Stats.TimeOnIce, playerGame.Stats.PlusMinus, playerGame.Stats.ENTimeOnIce, playerGame.Stats.PPTimeOnIce, playerGame.Stats.SHTimeOnIce, playerGame.Stats.Hits, playerGame.Stats.BlockedShots, playerGame.Stats.AttemptsBlocked, playerGame.Stats.ShotsMissed, playerGame.Stats.GiveAways, playerGame.Stats.TakeAways, playerGame.Stats.FaceOffsWon, playerGame.Stats.FaceOffsLost, playerGame.Stats.PenaltiesTaken, playerGame.Stats.PPAssists, playerGame.Stats.SHAssists, playerGame.Stats.GWAssists, playerGame.Stats.EmptyNet, playerGame.Stats.EmptyNetAssits ); Scripts.ExecuteMySQLNonQuery(sqlToExecute); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="value">The underlying in-game entity.</param> /// <param name="tilePosition">The object's tile position in the current location (if applicable).</param> public FarmAnimalTarget(GameHelper gameHelper, FarmAnimal value, Vector2?tilePosition = null) : base(gameHelper, TargetType.FarmAnimal, value, tilePosition) { }
/// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="name">The display name.</param> /// <param name="description">The object description (if applicable).</param> /// <param name="type">The object type.</param> protected BaseSubject(GameHelper gameHelper, string name, string description, string type) : this(gameHelper) { this.Initialize(name, description, type); }
/// <summary>Draw debug metadata to the screen.</summary> /// <param name="spriteBatch">The sprite batch being drawn.</param> public void Draw(SpriteBatch spriteBatch) { if (!this.Enabled) { return; } this.Monitor.InterceptErrors("drawing debug info", () => { // get location info GameLocation currentLocation = Game1.currentLocation; Vector2 cursorTile = Game1.currentCursorTile; Vector2 cursorPosition = GameHelper.GetScreenCoordinatesFromCursor(); // show 'debug enabled' warning + cursor position { string metadata = $"{this.WarningText} Cursor tile ({cursorTile.X}, {cursorTile.Y}), position ({cursorPosition.X}, {cursorPosition.Y})."; GameHelper.DrawHoverBox(spriteBatch, metadata, Vector2.Zero, Game1.viewport.Width); } // show cursor pixel spriteBatch.DrawLine(cursorPosition.X - 1, cursorPosition.Y - 1, new Vector2(Game1.pixelZoom, Game1.pixelZoom), Color.DarkRed); // show targets within detection radius Rectangle tileArea = GameHelper.GetScreenCoordinatesFromTile(Game1.currentCursorTile); IEnumerable <ITarget> targets = this.TargetFactory .GetNearbyTargets(currentLocation, cursorTile, includeMapTile: false) .OrderBy(p => p.Type == TargetType.Unknown ? 0 : 1); // if targets overlap, prioritise info on known targets foreach (ITarget target in targets) { // get metadata bool spriteAreaIntersects = target.GetSpriteArea().Intersects(tileArea); ISubject subject = this.TargetFactory.GetSubjectFrom(target); // draw tile { Rectangle tile = GameHelper.GetScreenCoordinatesFromTile(target.GetTile()); Color color = (subject != null ? Color.Green : Color.Red) * .5f; spriteBatch.DrawLine(tile.X, tile.Y, new Vector2(tile.Width, tile.Height), color); } // draw sprite box if (subject != null) { int borderSize = 3; Color borderColor = Color.Green; if (!spriteAreaIntersects) { borderSize = 1; borderColor *= 0.5f; } Rectangle spriteBox = target.GetSpriteArea(); spriteBatch.DrawLine(spriteBox.X, spriteBox.Y, new Vector2(spriteBox.Width, borderSize), borderColor); // top spriteBatch.DrawLine(spriteBox.X, spriteBox.Y, new Vector2(borderSize, spriteBox.Height), borderColor); // left spriteBatch.DrawLine(spriteBox.X + spriteBox.Width, spriteBox.Y, new Vector2(borderSize, spriteBox.Height), borderColor); // right spriteBatch.DrawLine(spriteBox.X, spriteBox.Y + spriteBox.Height, new Vector2(spriteBox.Width, borderSize), borderColor); // bottom } } // show current target name (if any) { ISubject subject = this.TargetFactory.GetSubjectFrom(Game1.player, currentLocation, LookupMode.Cursor, includeMapTile: false); if (subject != null) { GameHelper.DrawHoverBox(spriteBatch, subject.Name, new Vector2(Game1.getMouseX(), Game1.getMouseY()) + new Vector2(Game1.tileSize / 2f), Game1.viewport.Width / 4f); } } }, this.OnDrawError); }
private void Start() { Application.targetFrameRate = 30; baseFilePath = GameHelper.GetSaveDirectory(); }
/// <summary>Get the data to display for this subject.</summary> /// <param name="metadata">Provides metadata that's not available from the game data directly.</param> public override IEnumerable <ICustomField> GetData(Metadata metadata) { FarmAnimal animal = this.Target; // calculate maturity bool isFullyGrown = animal.age.Value >= animal.ageWhenMature.Value; int daysUntilGrown = 0; SDate dayOfMaturity = null; if (!isFullyGrown) { daysUntilGrown = animal.ageWhenMature - animal.age; dayOfMaturity = SDate.Now().AddDays(daysUntilGrown); } // yield fields yield return(new CharacterFriendshipField(this.Translate(L10n.Animal.Love), DataParser.GetFriendshipForAnimal(Game1.player, animal, metadata), this.Text)); yield return(new PercentageBarField(this.Translate(L10n.Animal.Happiness), animal.happiness, byte.MaxValue, Color.Green, Color.Gray, this.Translate(L10n.Generic.Percent, new { percent = Math.Round(animal.happiness / (metadata.Constants.AnimalMaxHappiness * 1f) * 100) }))); yield return(new GenericField(this.Translate(L10n.Animal.Mood), animal.getMoodMessage())); yield return(new GenericField(this.Translate(L10n.Animal.Complaints), this.GetMoodReason(animal))); yield return(new ItemIconField(this.Translate(L10n.Animal.ProduceReady), animal.currentProduce.Value > 0 ? GameHelper.GetObjectBySpriteIndex(animal.currentProduce.Value) : null)); if (!isFullyGrown) { yield return(new GenericField(this.Translate(L10n.Animal.Growth), $"{this.Translate(L10n.Generic.Days, new { count = daysUntilGrown })} ({this.Stringify(dayOfMaturity)})")); } yield return(new GenericField(this.Translate(L10n.Animal.SellsFor), GenericField.GetSaleValueString(animal.getSellPrice(), 1, this.Text))); }
/********* ** Public methods *********/ /**** ** Constructors ****/ /// <summary>Construct an instance.</summary> /// <param name="metadata">Provides metadata that's not available from the game data directly.</param> /// <param name="translations">Provides translations stored in the mod folder.</param> /// <param name="reflection">Simplifies access to private game code.</param> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> public TargetFactory(Metadata metadata, ITranslationHelper translations, IReflectionHelper reflection, GameHelper gameHelper) { this.Metadata = metadata; this.Translations = translations; this.Reflection = reflection; this.GameHelper = gameHelper; }
private void UpdateGame(GameHelper helper, Game game, Game hisGame) { hisGame.Win = game.Win; hisGame.Loss = game.Loss; hisGame.Tie = game.Tie; hisGame.OverTimeLoss = game.OverTimeLoss; hisGame.OverTimeWin = game.OverTimeWin; hisGame.ShootOutLoss = game.ShootOutLoss; hisGame.ShootOutWin = game.ShootOutWin; hisGame.GoalsAgainst = game.GoalsAgainst; hisGame.GoalsFor = game.GoalsFor; hisGame.ShotsFor = game.ShotsFor; hisGame.ShotsAgainst = game.ShotsAgainst; hisGame.PPG = game.PPG; hisGame.PPOppertunities = game.PPOppertunities; hisGame.PPGA = game.PPGA; hisGame.TimesShortHanded = game.TimesShortHanded; hisGame.ShortHandedGoalsAgainst = game.ShortHandedGoalsAgainst; hisGame.ShortHandedGoalsFor = game.ShortHandedGoalsFor; hisGame.Attendence = game.Attendence; helper.UpdateMySQLGame(hisGame); InfoLabel.Text += String.Format("Updating game {0}. {1}", game.Date, "<br />"); }
protected void Page_Load(object sender, System.EventArgs e) { string text = base.Request["OrderIds"].Trim(new char[] { ',' }); string text2 = base.Request["PIds"].Trim(new char[] { ',' }); if (string.IsNullOrEmpty(text) && string.IsNullOrEmpty(text2)) { return; } System.Data.DataSet printData = this.GetPrintData(text, text2); System.Data.DataTable dataTable = printData.Tables[0]; for (int i = 0; i < dataTable.Rows.Count; i++) { System.Data.DataRow dataRow = dataTable.Rows[i]; System.Web.UI.HtmlControls.HtmlGenericControl htmlGenericControl = new System.Web.UI.HtmlControls.HtmlGenericControl("div"); htmlGenericControl.Attributes["class"] = "order print"; htmlGenericControl.Attributes["style"] = "padding-bottom:60px;padding-top:40px;"; System.Text.StringBuilder stringBuilder = new System.Text.StringBuilder(""); stringBuilder.AppendFormat("<div class=\"info clear\"><ul class=\"sub-info\"><li><span>中奖编号: </span>{0}</li><li><span>开奖时间: </span>{1}</li></ul></div>", (int.Parse(dataRow["Ptype"].ToString()) == 1) ? dataRow["PrizeNums"].ToString().Remove(dataRow["PrizeNums"].ToString().Length - 1) : (System.Convert.ToDateTime(dataRow["WinTime"]).ToString("yyyy-MM-dd-") + dataRow["LogId"].ToString()), System.Convert.ToDateTime(dataRow["WinTime"]).ToString("yyyy-MM-dd HH:mm:ss")); stringBuilder.Append("<table><col class=\"col-1\" /><col class=\"col-3\" /><col class=\"col-3\" /><col class=\"col-3\" /><thead><tr><th>奖品信息</th><th>活动名称</th><th>收货人</th><th>奖品等级</th></tr></thead><tbody>"); stringBuilder.AppendFormat("<tr><td>{0}<br><span style=\"color: #888\">{1}</span></td>", dataRow["ProductName"].ToString(), dataRow["SkuIdStr"].ToString()); stringBuilder.AppendFormat("<td>{0}<br /><span class=\"jpname\">[{1}]</span></td>", dataRow["Title"].ToString(), GameHelper.GetGameTypeName(dataRow["GameType"].ToString())); stringBuilder.AppendFormat("<td>{0}<br />{1}</td>", dataRow["Receiver"].ToString(), dataRow["Tel"].ToString()); stringBuilder.AppendFormat("<td style='padding-left:15px;'>{0}</td>", GameHelper.GetPrizeGradeName(dataRow["PrizeGrade"].ToString())); stringBuilder.Append("</tr>"); stringBuilder.Append("</tbody></table>"); htmlGenericControl.InnerHtml = stringBuilder.ToString(); this.divContent.Controls.AddAt(0, htmlGenericControl); } }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="tree">The lookup target.</param> /// <param name="tile">The tree's tile position.</param> /// <param name="translations">Provides translations stored in the mod folder.</param> public TreeSubject(GameHelper gameHelper, Tree tree, Vector2 tile, ITranslationHelper translations) : base(gameHelper, TreeSubject.GetName(tree), null, L10n.Types.Tree(), translations) { this.Target = tree; this.Tile = tile; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="type">The target type.</param> /// <param name="value">The underlying in-game entity.</param> /// <param name="tilePosition">The object's tile position in the current location (if applicable).</param> /// <param name="reflectionHelper">Simplifies access to private game code.</param> public CharacterTarget(GameHelper gameHelper, SubjectType type, NPC value, Vector2?tilePosition, IReflectionHelper reflectionHelper) : base(gameHelper, type, value, tilePosition) { this.Reflection = reflectionHelper; }
static void Main(string[] args) { string input = string.Empty; //ServerHelper.Initialize("http://106.75.33.221:7000/"); ServerHelper.Initialize("http://dev.magcore.clawit.com/"); Player: Console.WriteLine("Enter nickname:"); input = Console.ReadLine(); string name = input.Trim(); Console.WriteLine("Enter color(0~9):"); input = Console.ReadLine(); int color = Int32.Parse(input); self = PlayerHelper.CreatePlayer(name, color); if (self == null) { Console.WriteLine("Player has already existed with same name. Try to get a new name."); goto Player; } string gameId = string.Empty; string mapName = string.Empty; Console.WriteLine("1: Create a new game"); Console.WriteLine("2: Join a game"); input = Console.ReadLine(); if (input == "1") { map = MapHelper.GetMap("RectSmall"); game = new Game(map.Rows.Count, map.Rows[0].Count); gameId = GameHelper.CreateGame("RectSmall"); } else { Console.WriteLine("Game list:"); List: var list = GameHelper.GameList(); if (list == null || list.Length == 0) { Thread.Sleep(1000); goto List; } else { for (int i = 0; i < list.Length; i++) { if (list[i].state == 0) { Console.WriteLine("{0} : {1} 地图:{2}", i, list[i].id.ToString(), list[i].map.ToString()); } } } Console.WriteLine("Select a game to join:"); input = Console.ReadLine(); if (Int32.TryParse(input.Trim(), out int sel) && sel >= 0 && sel < list.Length) { gameId = list[sel].id.ToString(); mapName = list[sel].map.ToString(); map = MapHelper.GetMap(mapName); game = new Game(map.Rows.Count, map.Rows[0].Count); } else { Console.WriteLine("Select error."); goto List; } } game.Id = gameId; if (!GameHelper.JoinGame(gameId, self.Id)) { Console.WriteLine("Join game fail."); } else { Console.WriteLine("Join game Ok."); } PlayerHelper.GetPlayer(ref self); Console.WriteLine("Self info updated."); //找到地图上所有的基地, 为杀手准备 GameHelper.GetGame(game.Id, ref game); _enemies.Clear(); foreach (var row in game.Rows) { foreach (var cell in row.Cells) { if (cell.Type == 2 && cell.OwnerIndex != self.Index) { _enemies.Add(cell.Position.ToString(), cell.Position); } } } //新开一个线程用于更新最新战斗数据 Task.Factory.StartNew(() => { Thread.CurrentThread.IsBackground = true; while (true) { GameHelper.GetGame(game.Id, ref game); if (game.State > 1) { Console.WriteLine("Game over"); break; } Thread.Sleep(500); } }); Attack(); }
protected void Page_Load(object sender, EventArgs e) { this.Did = base.Request.QueryString["LogId"]; string str = Globals.RequestQueryStr("pid"); if (!string.IsNullOrEmpty(this.Did)) { PrizesDeliveQuery query = new PrizesDeliveQuery { Status = -1, PageIndex = 1, PageSize = 2, PrizeType = -1 }; DbQueryResult result = null; if (!string.IsNullOrEmpty(str) && (str != "0")) { query.Pid = str; result = GameHelper.GetAllPrizesDeliveryList(query, "", "*"); } else { query.LogId = this.Did; query.SortBy = "LogId"; result = GameHelper.GetPrizesDeliveryList(query, "", "*"); } DataTable data = (DataTable)result.Data; if ((data != null) && (data.Rows.Count > 0)) { DataRow row = data.Rows[0]; this.txtStatus.Text = GameHelper.GetPrizesDeliveStatus(this.Dbnull2str(row["status"]), this.Dbnull2str(row["IsLogistics"]), this.Dbnull2str(row["PrizeType"]), row["gametype"].ToString()); this.txtCourierNumber.Text = this.Dbnull2str(row["CourierNumber"]); this.txtExpressName.Text = this.Dbnull2str(row["ExpressName"]); this.txtTel.Text = this.Dbnull2str(row["Tel"]); this.txtDTel.Text = this.Dbnull2str(row["Tel"]); this.txtReceiver.Text = this.Dbnull2str(row["Receiver"]); this.txtDeliever.Text = this.Dbnull2str(row["Receiver"]); this.txtAddress.Text = this.Dbnull2str(row["Address"]); this.txtRegionName.Text = this.Dbnull2str(row["ReggionPath"]); this.txtImage.ImageUrl = (row["ThumbnailUrl100"] == DBNull.Value) ? "/utility/pics/none.gif" : row["ThumbnailUrl100"].ToString(); if (this.txtRegionName.Text.Trim() != "") { string[] strArray = this.txtRegionName.Text.Trim().Split(new char[] { ',' }); this.txtRegionName.Text = RegionHelper.GetFullRegion(int.Parse(strArray[strArray.Length - 1]), ","); } if (!string.IsNullOrEmpty(str) && (str != "0")) { if (this.txtTel.Text == "") { this.txtTel.Text = this.Dbnull2str(row["Tel"]); this.txtDTel.Text = this.Dbnull2str(row["Tel"]); } this.txtPlayTime.Text = ((DateTime)row["WinTime"]).ToString("yyyy-MM-dd HH:mm:ss"); this.txtGameTitle.Text = row["Title"].ToString(); } else { if (((this.txtImage.ImageUrl == "/utility/pics/none.gif") && (row["PrizeId"] != DBNull.Value)) && (Globals.ToNum(row["PrizeId"]) > 0)) { int prizeId = Globals.ToNum(row["PrizeId"]); if (prizeId > 0) { GamePrizeInfo gamePrizeInfoById = GameHelper.GetGamePrizeInfoById(prizeId); if (gamePrizeInfoById != null) { this.txtImage.ImageUrl = gamePrizeInfoById.PrizeImage; } } } if (this.txtDeliever.Text == "") { this.txtReceiver.Text = this.Dbnull2str(row["RealName"]); this.txtDeliever.Text = this.Dbnull2str(row["RealName"]); } if (this.txtTel.Text == "") { this.txtTel.Text = this.Dbnull2str(row["CellPhone"]); this.txtDTel.Text = this.Dbnull2str(row["CellPhone"]); } this.txtGameTitle.Text = row["GameTitle"].ToString(); this.txtPlayTime.Text = ((DateTime)row["PlayTime"]).ToString("yyyy-MM-dd HH:mm:ss"); } this.txtPrizeGrade.Text = GameHelper.GetPrizeGradeName(this.Dbnull2str(row["PrizeGrade"])); this.txtGameType.Text = GameHelper.GetGameTypeName(row["GameType"].ToString()); this.txtProductName.Text = row["ProductName"].ToString(); } } }
private void AddGame(GameHelper helper, Game game) { helper.AddGameToMySQL(game); InfoLabel.Text += String.Format("Adding game {0}. {1}", game.Date, "<br />"); }
//保存按钮点击后 private async void saveButton_Click(object sender, RoutedEventArgs e) { switch (App.Config.MainConfig.Environment.GamePathType) { case GameDirEnum.ROOT: App.Handler.GameRootPath = Path.GetFullPath(".minecraft"); break; case GameDirEnum.APPDATA: App.Handler.GameRootPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\.minecraft"; break; case GameDirEnum.PROGRAMFILES: App.Handler.GameRootPath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles) + "\\.minecraft"; break; case GameDirEnum.CUSTOM: App.Handler.GameRootPath = App.Config.MainConfig.Environment.GamePath + "\\.minecraft"; break; default: throw new ArgumentException(App.GetResourceString("String.Settingwindow.Message.GamePathType.Error")); } App.Handler.VersionIsolation = App.Config.MainConfig.Environment.VersionIsolation; App.Downloader.CheckFileHash = App.Config.MainConfig.Download.CheckDownloadFileHash; if (_isGameSettingChanged) { if (App.Config.MainConfig.Environment.VersionIsolation) { await GameHelper.SaveOptionsAsync(VersionOption.Type.options, versionOptionsGrid.ItemsSource as List <VersionOption>, App.Handler, VersionsComboBox.SelectedItem as MCVersion); await GameHelper.SaveOptionsAsync(VersionOption.Type.optionsof, versionOptionsofGrid.ItemsSource as List <VersionOption>, App.Handler, VersionsComboBox.SelectedItem as MCVersion); } else { await GameHelper.SaveOptionsAsync(VersionOption.Type.options, versionOptionsGrid.ItemsSource as List <VersionOption>, App.Handler, new() { ID = "null" }); await GameHelper.SaveOptionsAsync(VersionOption.Type.optionsof, versionOptionsofGrid.ItemsSource as List <VersionOption>, App.Handler, new() { ID = "null" }); } } App.Config.Save(); App.ProxyRe(); saveButton.Content = App.GetResourceString("String.Settingwindow.Saving"); EnvironmentObj env = App.Config.MainConfig.Environment; Java java = null; if (env.AutoJava) { java = Java.GetSuitableJava(App.JavaList); } else { java = App.JavaList.Find(x => x.Path == env.JavaPath); if (java == null) { java = Java.GetJavaInfo(env.JavaPath); } } if (java != null) { App.Handler.Java = java; Close(); } else { await this.ShowMessageAsync(App.GetResourceString("String.Settingwindow.SaveError"), App.GetResourceString("String.Settingwindow.JavaError")); } }
/********* ** Protected methods *********/ /// <summary>Construct an instance.</summary> /// <param name="codex">Provides subject entries for target values.</param> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="translations">Provides translations stored in the mod folder.</param> protected BaseSubject(SubjectFactory codex, GameHelper gameHelper, ITranslationHelper translations) { this.Codex = codex; this.GameHelper = gameHelper; this.Text = translations; }
private System.Data.DataSet GetPrintData(string orderIds, string pIds) { orderIds = "'" + orderIds.Replace(",", "','") + "'"; pIds = "'" + pIds.Replace(",", "','") + "'"; return(GameHelper.GetOrdersAndLines(orderIds, pIds)); }
private void BindDate() { GameInfo modelByGameId = GameHelper.GetModelByGameId(this._gameId); if (modelByGameId != null) { this.UCGameInfo.GameInfo = modelByGameId; System.Collections.Generic.IList <GamePrizeInfo> gamePrizeListsByGameId = GameHelper.GetGamePrizeListsByGameId(this._gameId); this.UCGamePrizeInfo.PrizeLists = gamePrizeListsByGameId; this.UCGamePrizeInfo.NotPrzeDescription = modelByGameId.NotPrzeDescription; try { this.lbPrizeGade0.Text = "一等奖:" + gamePrizeListsByGameId.FirstOrDefault((GamePrizeInfo p) => p.PrizeGrade == PrizeGrade.一等奖).PrizeType.ToString(); this.lbPrizeGade1.Text = "二等奖:" + gamePrizeListsByGameId.FirstOrDefault((GamePrizeInfo p) => p.PrizeGrade == PrizeGrade.二等奖).PrizeType.ToString(); this.lbPrizeGade2.Text = "三等奖:" + gamePrizeListsByGameId.FirstOrDefault((GamePrizeInfo p) => p.PrizeGrade == PrizeGrade.等奖).PrizeType.ToString(); this.lbPrizeGade3.Text = "四等奖:" + gamePrizeListsByGameId.FirstOrDefault((GamePrizeInfo p) => p.PrizeGrade == PrizeGrade.四等奖).PrizeType.ToString(); this.lbBeginTime.Text = modelByGameId.BeginTime.ToString("yyyy-MM-dd HH:mm:ss"); this.lbEedTime.Text = modelByGameId.EndTime.ToString("yyyy-MM-dd HH:mm:ss"); this.lbGameDescription.Text = Globals.HtmlDecode(modelByGameId.Description); } catch (System.Exception) { } } }
/// <summary>Construct an instance.</summary> /// <param name="codex">Provides subject entries for target values.</param> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="name">The display name.</param> /// <param name="description">The object description (if applicable).</param> /// <param name="type">The object type.</param> /// <param name="translations">Provides translations stored in the mod folder.</param> protected BaseSubject(SubjectFactory codex, GameHelper gameHelper, string name, string description, string type, ITranslationHelper translations) : this(codex, gameHelper, translations) { this.Initialize(name, description, type); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="label">A short field label.</param> /// <param name="experience">The current progress value.</param> /// <param name="maxSkillPoints">The maximum experience points for a skill.</param> /// <param name="skillPointsPerLevel">The experience points needed for each skill level.</param> /// <param name="translations">Provides translations stored in the mod folder.</param> public SkillBarField(GameHelper gameHelper, string label, int experience, int maxSkillPoints, int[] skillPointsPerLevel, ITranslationHelper translations) : base(gameHelper, label, experience, maxSkillPoints, Color.Green, Color.Gray, null) { this.SkillPointsPerLevel = skillPointsPerLevel; this.Translations = translations; }
private void SaveDate() { int num = -1; try { GameInfo gameInfo = this.UCGameInfo.GameInfo; gameInfo.PrizeRate = this.UCGamePrizeInfo.PrizeRate; gameInfo.NotPrzeDescription = this.UCGamePrizeInfo.NotPrzeDescription; System.Collections.Generic.IList <GamePrizeInfo> prizeLists = this.UCGamePrizeInfo.PrizeLists; string[] array = new string[] { "一等奖", "二等奖", "三等奖", "四等奖" }; int num2 = 0; bool flag = GameHelper.Create(gameInfo, out num); if (!flag) { throw new System.Exception("添加失败!"); } for (int i = 0; i < prizeLists.Count <GamePrizeInfo>(); i++) { GamePrizeInfo gamePrizeInfo = prizeLists[i]; gamePrizeInfo.GameId = num; if (string.IsNullOrEmpty(gamePrizeInfo.PrizeName)) { gamePrizeInfo.PrizeName = array[i]; } if (gamePrizeInfo.PrizeType == PrizeType.赠送积分) { gamePrizeInfo.PrizeImage = "/utility/pics/jifen60.png"; } if (gamePrizeInfo.PrizeType == PrizeType.赠送优惠券) { gamePrizeInfo.PrizeImage = "/utility/pics/yhq60.png"; } if (!GameHelper.CreatePrize(gamePrizeInfo)) { throw new System.Exception("添加奖品信息时失败!"); } num2 += gamePrizeInfo.PrizeCount; } if (num2 > 0) { GameHelper.CreateWinningPools(gameInfo.PrizeRate, num2, num); } this.Page.ClientScript.RegisterClientScriptBlock(typeof(System.Web.UI.Page), "ShowSuccess", "<script>$(function () { ShowStep2(); })</script>"); } catch (System.Exception ex) { if (num > 0) { GameHelper.Delete(new int[] { num }); } this.ShowMsg(ex.Message, false); } }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="value">The underlying in-game entity.</param> /// <param name="tilePosition">The object's tile position in the current location (if applicable).</param> /// <param name="reflectionHelper">Simplifies access to private game code.</param> /// <param name="getSubject">Get the subject info about the target.</param> public TreeTarget(GameHelper gameHelper, Tree value, Vector2 tilePosition, IReflectionHelper reflectionHelper, Func <ISubject> getSubject) : base(gameHelper, SubjectType.WildTree, value, tilePosition, getSubject) { this.Reflection = reflectionHelper; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="location">The game location.</param> /// <param name="position">The tile position.</param> /// <param name="translations">Provides translations stored in the mod folder.</param> public TileSubject(GameHelper gameHelper, GameLocation location, Vector2 position, ITranslationHelper translations) : base(gameHelper, $"({position.X}, {position.Y})", translations.Get(L10n.Tile.Description), translations.Get(L10n.Types.Tile), translations) { this.Location = location; this.Position = position; }
/// <summary>Get how much each NPC likes receiving an item as a gift.</summary> /// <param name="item">The potential gift item.</param> /// <param name="metadata">Provides metadata that's not available from the game data directly.</param> private IDictionary <GiftTaste, string[]> GetGiftTastes(Item item, Metadata metadata) { return(GameHelper.GetGiftTastes(item, metadata) .GroupBy(p => p.Value, p => p.Key) .ToDictionary(p => p.Key, p => p.ToArray())); }
private void SaveLevel() { string sceneName = GameHelper.GetAllScenes().Find(s => s.Contains("SceneLevel")); CurScene = SceneManager.GetSceneByName(sceneName); // Save level scene EditorSceneManager.SaveScene(CurScene); Transform ground = CurScene.GetRootGameObjects().ToList().Find(s => s.name.Contains("Background")).transform; var prefab = PrefabUtility.GetPrefabParent(ground.gameObject) as GameObject; PrefabUtility.ReplacePrefab(ground.gameObject, prefab); PrefabUtility.ConnectGameObjectToPrefab(ground.gameObject, prefab); MapData = AssetDatabase.LoadAssetAtPath <MapData>(LevelObjectPath + "/" + "MapData" + (CurLevelSelected + 1) + ".asset"); MapData.ResetData(); Transform objects = CurScene.GetRootGameObjects().ToList().Find(s => s.name.Contains("Objects")).transform; Pipe p; foreach (Transform t in objects) { prefab = PrefabUtility.GetPrefabParent(t.gameObject) as GameObject; if (prefab == null) { continue; } p = t.GetComponent <Pipe>(); if (p == null) { MapData.NormalObjs.Add(new MapObjBase() { Position = t.position, Prefab = prefab, }); } else { MapData.PipeObjs.Add(new PipeObj() { Position = t.position, Rotation = t.rotation, Prefab = prefab, IndexPipe = p.Index, IsPipeIn = p.IsPipeIn, DirectionPipe = p.Direction, }); } } // Save background Transform background = CurScene.GetRootGameObjects().ToList().Find(s => s.name.Contains("GameBackground")).transform; SpriteRenderer render; foreach (Transform child in background) { render = child.GetComponent <SpriteRenderer>(); MapData.Bgs.Add(new BackgroundInfor() { Position = child.position, Scale = child.localScale, Sprite = render.sprite, Size = render.size, LayerName = render.sortingLayerName, DrawMode = render.drawMode, Order = render.sortingOrder, }); } // Save platforms Transform platforms = CurScene.GetRootGameObjects().ToList().Find(s => s.name.Contains("Platforms")).transform; Platform path; foreach (Transform child in platforms) { prefab = PrefabUtility.GetPrefabParent(child.gameObject) as GameObject; if (child.name.Contains("Platform")) { path = child.GetComponent <Platform>(); MapData.Platforms.Add(new PlatformObj { Prefab = prefab, Position = child.position, Path = path.ListPath(), Speed = path.GetSpeed(), LoopType = path.GetLoopType(), EaseType = path.GetEaseType(), }); } } }
/// <summary>Get the data to display for this subject.</summary> /// <param name="metadata">Provides metadata that's not available from the game data directly.</param> public override IEnumerable <ICustomField> GetData(Metadata metadata) { // get data Item item = this.Target; Object obj = item as Object; bool isObject = obj != null; bool isCrop = this.FromCrop != null; bool isSeed = this.SeedForCrop != null; bool isDeadCrop = this.FromCrop?.dead == true; bool canSell = obj?.canBeShipped() == true || metadata.Shops.Any(shop => shop.BuysCategories.Contains(item.category)); // get overrides bool showInventoryFields = true; { ObjectData objData = metadata.GetObject(item, this.Context); if (objData != null) { this.Name = objData.Name ?? this.Name; this.Description = objData.Description ?? this.Description; this.Type = objData.Type ?? this.Type; showInventoryFields = objData.ShowInventoryFields ?? true; } } // don't show data for dead crop if (isDeadCrop) { yield return(new GenericField("Crop", "This crop is dead.")); yield break; } // crop fields if (isCrop || isSeed) { // get crop Crop crop = this.FromCrop ?? this.SeedForCrop; // get harvest schedule int harvestablePhase = crop.phaseDays.Count - 1; bool canHarvestNow = (crop.currentPhase >= harvestablePhase) && (!crop.fullyGrown || crop.dayOfCurrentPhase <= 0); int daysToFirstHarvest = crop.phaseDays.Take(crop.phaseDays.Count - 1).Sum(); // ignore harvestable phase // add next-harvest field if (isCrop) { // calculate next harvest int daysToNextHarvest = 0; GameDate dayOfNextHarvest = null; if (!canHarvestNow) { // calculate days until next harvest int daysUntilLastPhase = daysToFirstHarvest - crop.dayOfCurrentPhase - crop.phaseDays.Take(crop.currentPhase).Sum(); { // growing: days until next harvest if (!crop.fullyGrown) { daysToNextHarvest = daysUntilLastPhase; } // regrowable crop harvested today else if (crop.dayOfCurrentPhase >= crop.regrowAfterHarvest) { daysToNextHarvest = crop.regrowAfterHarvest; } // regrowable crop else { daysToNextHarvest = crop.dayOfCurrentPhase; // dayOfCurrentPhase decreases to 0 when fully grown, where <=0 is harvestable } } dayOfNextHarvest = GameHelper.GetDate(metadata.Constants.DaysInSeason).GetDayOffset(daysToNextHarvest); } // generate field string summary; if (canHarvestNow) { summary = "now"; } else if (Game1.currentLocation.Name != Constant.LocationNames.Greenhouse && !crop.seasonsToGrowIn.Contains(dayOfNextHarvest.Season)) { summary = $"too late in the season for the next harvest (would be on {dayOfNextHarvest})"; } else { summary = $"{dayOfNextHarvest} ({TextHelper.Pluralise(daysToNextHarvest, "tomorrow", $"in {daysToNextHarvest} days")})"; } yield return(new GenericField("Harvest", summary)); } // crop summary { List <string> summary = new List <string>(); // harvest summary.Add($"-harvest after {daysToFirstHarvest} {TextHelper.Pluralise(daysToFirstHarvest, "day")}" + (crop.regrowAfterHarvest != -1 ? $", then every {TextHelper.Pluralise(crop.regrowAfterHarvest, "day", $"{crop.regrowAfterHarvest} days")}" : "")); // seasons summary.Add($"-grows in {string.Join(", ", crop.seasonsToGrowIn)}"); // drops if (crop.minHarvest != crop.maxHarvest && crop.chanceForExtraCrops > 0) { summary.Add($"-drops {crop.minHarvest} to {crop.maxHarvest} ({Math.Round(crop.chanceForExtraCrops * 100, 2)}% chance of extra crops)"); } else if (crop.minHarvest > 1) { summary.Add($"-drops {crop.minHarvest}"); } // crop sale price Item drop = GameHelper.GetObjectBySpriteIndex(crop.indexOfHarvest); summary.Add($"-sells for {GenericField.GetSaleValueString(this.GetSaleValue(drop, false, metadata), 1)}"); // generate field yield return(new GenericField("Crop", string.Join(Environment.NewLine, summary))); } } // crafting if (obj?.heldObject != null) { if (obj is Cask) { // get cask data Cask cask = (Cask)obj; Object agingObj = cask.heldObject; ItemQuality currentQuality = (ItemQuality)agingObj.quality; // calculate aging schedule float effectiveAge = metadata.Constants.CaskAgeSchedule.Values.Max() - cask.daysToMature; var schedule = ( from entry in metadata.Constants.CaskAgeSchedule let quality = entry.Key let baseDays = entry.Value where baseDays > effectiveAge orderby baseDays ascending let daysLeft = (int)Math.Ceiling((baseDays - effectiveAge) / cask.agingRate) select new { Quality = quality, DaysLeft = daysLeft, HarvestDate = GameHelper.GetDate(metadata.Constants.DaysInSeason).GetDayOffset(daysLeft) } ) .ToArray(); // display fields yield return(new ItemIconField("Contents", obj.heldObject)); if (cask.minutesUntilReady <= 0 || !schedule.Any()) { yield return(new GenericField("Aging", $"{currentQuality.GetName()} quality ready")); } else { string scheduleStr = string.Join(Environment.NewLine, (from entry in schedule select $"-{entry.Quality.GetName()} {TextHelper.Pluralise(entry.DaysLeft, "tomorrow", $"in {entry.DaysLeft} days")} ({entry.HarvestDate})")); yield return(new GenericField("Aging", $"-{currentQuality.GetName()} now (use pickaxe to stop aging){Environment.NewLine}" + scheduleStr)); } } else { yield return(new ItemIconField("Contents", obj.heldObject, $"{obj.heldObject.Name} " + (obj.minutesUntilReady > 0 ? "in " + TextHelper.Stringify(TimeSpan.FromMinutes(obj.minutesUntilReady)) : "ready"))); } } // item if (showInventoryFields) { // needed for { List <string> neededFor = new List <string>(); // bundles if (isObject) { string[] bundles = (from bundle in this.GetUnfinishedBundles(obj) orderby bundle.Area, bundle.Name select $"{bundle.Area}: {bundle.Name}").ToArray(); if (bundles.Any()) { neededFor.Add($"community center ({string.Join(", ", bundles)})"); } } // polyculture achievement if (isObject && metadata.Constants.PolycultureCrops.Contains(obj.ParentSheetIndex)) { int needed = metadata.Constants.PolycultureCount - GameHelper.GetShipped(obj.ParentSheetIndex); if (needed > 0) { neededFor.Add($"polyculture achievement (ship {needed} more)"); } } // full shipment achievement if (isObject && GameHelper.GetFullShipmentAchievementItems().Any(p => p.Key == obj.ParentSheetIndex && !p.Value)) { neededFor.Add("full shipment achievement (ship one)"); } // a full collection achievement LibraryMuseum museum = Game1.locations.OfType <LibraryMuseum>().FirstOrDefault(); if (museum != null && museum.isItemSuitableForDonation(obj)) { neededFor.Add("full collection achievement (donate one to museum)"); } // yield if (neededFor.Any()) { yield return(new GenericField("Needed for", string.Join(", ", neededFor))); } } // sale data if (canSell && !isCrop) { // sale price string saleValueSummary = GenericField.GetSaleValueString(this.GetSaleValue(item, this.KnownQuality, metadata), item.Stack); yield return(new GenericField("Sells for", saleValueSummary)); // sell to List <string> buyers = new List <string>(); if (obj?.canBeShipped() == true) { buyers.Add("shipping box"); } buyers.AddRange(from shop in metadata.Shops where shop.BuysCategories.Contains(item.category) orderby shop.DisplayName select shop.DisplayName); yield return(new GenericField("Sells to", TextHelper.OrList(buyers.ToArray()))); } // gift tastes var giftTastes = this.GetGiftTastes(item, metadata); yield return(new ItemGiftTastesField("Loves this", giftTastes, GiftTaste.Love)); yield return(new ItemGiftTastesField("Likes this", giftTastes, GiftTaste.Like)); } // fence if (item is Fence) { Fence fence = (Fence)item; // health if (Game1.getFarm().isBuildingConstructed(Constant.BuildingNames.GoldClock)) { yield return(new GenericField("Health", "no decay with Gold Clock")); } else { float maxHealth = fence.isGate ? fence.maxHealth * 2 : fence.maxHealth; float health = fence.health / maxHealth; float daysLeft = fence.health * metadata.Constants.FenceDecayRate / 60 / 24; yield return(new PercentageBarField("Health", (int)fence.health, (int)maxHealth, Color.Green, Color.Red, $"{Math.Round(health * 100)}% (roughly {Math.Round(daysLeft)} days left)")); } } // recipes if (item.GetSpriteType() == ItemSpriteType.Object) { RecipeModel[] recipes = GameHelper.GetRecipesForIngredient(this.DisplayItem).ToArray(); if (recipes.Any()) { yield return(new RecipesForIngredientField("Recipes", item, recipes)); } } // owned if (showInventoryFields && !isCrop && !(item is Tool)) { yield return(new GenericField("Owned", $"you own {GameHelper.CountOwnedItems(item)} of these")); } }
/********* ** Protected methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> protected BaseSubject(GameHelper gameHelper) { this.GameHelper = gameHelper; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="value">The underlying in-game entity.</param> /// <param name="tilePosition">The object's tile position in the current location (if applicable).</param> public UnknownTarget(GameHelper gameHelper, object value, Vector2?tilePosition = null) : base(gameHelper, TargetType.Unknown, value, tilePosition) { }
/// <summary>Get a rectangle which roughly bounds the visible sprite relative the viewport.</summary> public virtual Rectangle GetSpriteArea() { return(GameHelper.GetScreenCoordinatesFromTile(this.GetTile())); }
public Robot() { _health = GameHelper.GetBotsHealth(); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="label">A short field label.</param> /// <param name="ingredient">The ingredient item.</param> /// <param name="recipes">The recipe to list.</param> public RecipesForIngredientField(GameHelper gameHelper, string label, Item ingredient, RecipeModel[] recipes) : base(label, hasValue: true) { this.Recipes = this.GetRecipeEntries(gameHelper, ingredient, recipes).OrderBy(p => p.Type).ThenBy(p => p.Name).ToArray(); }
/********* ** Private methods *********/ /// <summary>Get a fish pond's possible drops by population.</summary> /// <param name="currentPopulation">The current population for showing unlocked drops.</param> /// <param name="data">The fish pond data.</param> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <remarks>Derived from <see cref="FishPond.dayUpdate"/> and <see cref="FishPond.GetFishProduce"/>.</remarks> private IEnumerable <FishPondDrop> GetEntries(int currentPopulation, FishPondData data, GameHelper gameHelper) { foreach (var drop in gameHelper.GetFishPondDrops(data)) { bool isUnlocked = currentPopulation >= drop.MinPopulation; SObject item = this.GameHelper.GetObjectBySpriteIndex(drop.ItemID); SpriteInfo sprite = gameHelper.GetSprite(item); yield return(new FishPondDrop(drop, item, sprite, isUnlocked)); } }
/// <summary> /// Private Methods. /// </summary> private void Awake() { rigidbody = GetComponent <Rigidbody2D>(); gameHelper = Camera.main.GetComponent <GameHelper>(); }
// Use this for initialization void Start() { gameplay = this; _MainCamera = (Camera)gameObject.GetComponent("Camera"); _SelectionListWindow = new SelectionListWindow(Screen.width / 2, Screen.height / 2 + 100); _AbilityManagerList = new SelectionListGenericWindow(Screen.width / 2, Screen.height / 2 + 100); _SelectionCardNameWindow = new SelectionCardNameWindow(Screen.width / 2 - 50, Screen.height / 2); _SelectionCardNameWindow.CreateCardList(); _SelectionCardNameWindow.SetGame(this); _DecisionWindow = new DecisionWindow(Screen.width / 2, Screen.height / 2 + 100); _DecisionWindow.SetGame(this); _NotificationWindow = new NotificacionWindow(Screen.width / 2, Screen.height / 2 + 100); _NotificationWindow.SetGame(this); FromHandToBindList = new List<Card>(); AttackedList = new List<Card>(); UnitsCalled = new List<Card>(); EnemySoulBlastQueue = new List<Card>(); _PopupNumber = new PopupNumber(); _MouseHelper = new MouseHelper(this); GameChat = new Chat(); opponent = PlayerVariables.opponent; playerHand = new PlayerHand(); enemyHand = new EnemyHand(); field = new Field(this); enemyField = new EnemyField(this); guardZone = new GuardZone(); guardZone.SetField(field); guardZone.SetEnemyField(enemyField); guardZone.SetGame(this); fieldInfo = new FieldInformation(); EnemyFieldInfo = new EnemyFieldInformation(); Data = new CardDataBase(); List<CardInformation> tmpList = Data.GetAllCards(); for(int i = 0; i < tmpList.Count; i++) { _SelectionCardNameWindow.AddNewNameToTheList(tmpList[i]); } //camera = (CameraPosition)GameObject.FindGameObjectWithTag("MainCamera").GetComponent("CameraPosition"); //camera.SetLocation(CameraLocation.Hand); LoadPlayerDeck(); LoadEnemyDeck(); gamePhase = GamePhase.CHOOSE_VANGUARD; bDrawing = true; bIsCardSelectedFromHand = false; bPlayerTurn = false; bDriveAnimation = false; bChooseTriggerEffects = false; DriveCard = null; //Texture showed above a card when this is selected for an action (An attack, for instance) CardSelector = GameObject.FindGameObjectWithTag("CardSelector"); _CardMenuHelper = (CardHelpMenu)GameObject.FindGameObjectWithTag("CardMenuHelper").GetComponent("CardHelpMenu"); _GameHelper = (GameHelper)GameObject.FindGameObjectWithTag("GameHelper").GetComponent("GameHelper"); bPlayerTurn = PlayerVariables.bFirstTurn; //ActivePopUpQuestion(playerDeck.DrawCard()); _CardMenu = new CardMenu(this); _AbilityManager = new AbilityManager(this); _AbilityManagerExt = new AbilityManagerExt(); _GameHelper.SetChat(GameChat); _GameHelper.SetGame(this); EnemyTurnStackedCards = new List<Card>(); dummyUnitObject = new UnitObject(); dummyUnitObject.SetGame(this); stateDynamicText = new DynamicText(); }