private IEnumerator StartBoilBuffer() { CBUG.Do("STARTING BOIL!!"); isBuffered = true; yield return(boilBuffer); if (CanBoil && !GameControls.IsQuizTime()) { IsBoiling = true; Tips.Spawn(0); } isBuffered = false; }
private IEnumerator StartBoilBuffer() { CBUG.Do("STARTING BOIL!!"); isBuffered = true; yield return(boilBuffer); if (CanBoil && !GameControls.IsQuizTime()) { IsBoiling = true; Tips.Spawn(0); } isBuffered = false; }