public void OnConfirmGameExit(int score, Game.ExitStatus status) { string gameStatus = null; switch (status) { case Game.ExitStatus.StopGame: gameStatus = "Game Is Stoped. "; break; case Game.ExitStatus.WinGame: gameStatus = "You Win. "; break; case Game.ExitStatus.LoseGame: gameStatus = "You Lose. "; break; } Console.SetCursorPosition(_resultX + 1, _resultY + 1); Console.Write("{0}Your Score Is: {1}", gameStatus, score); Console.SetCursorPosition(_resultX + 1, _resultY + 2); Console.Write(@"Press Any Key"); }
private void Exit(int score, Game.ExitStatus status) { SpaceImpact.Status = status; SetResult(); SpaceImpact.Exit(); }