public void ShouldRemovePieceFromList() { var board = new Game.Board(); board.ParseFen(InitialBoardSetupWhiteToMove); board.ClearPiece(board.Squares[21]); //board.WhiteRookPieceList.Count.Should().Be(3); }
public void ShouldEmptyTheSquare() { var board = new Game.Board(); board.ParseFen(InitialBoardSetupWhiteToMove); board.ClearPiece(board.Squares[21]); board.Squares[21].Type.Should().Be(PieceType.Empty); }
public void ShouldUpdateTheMaterial() { var board = new Game.Board(); board.ParseFen(InitialBoardSetupWhiteToMove); int material = board.Material[(int)Color.White]; board.ClearPiece(board.Squares[21]); board.Material[(int)Color.White].Should().Be(material - new Rook().Value); }
public void ShouldHashOutPiece() { var board = new Game.Board(); board.ParseFen(InitialBoardSetupWhiteToMove); int initialPositionKey = board.PositionKey; board.ClearPiece(board.Squares[21]); board.HashPiece(new Rook { Square = 21 }); var positionKey = board.PositionKey; initialPositionKey.Should().Be(positionKey); }