public async void LoadFriends(string username) { IsLoading = true; var friendManager = new FriendManager(); FriendsEntity friendEntity = await friendManager.GetFriendsList(username, Offset, BlockedPlayer, RecentlyPlayed, PersonalDetailSharing, FriendStatus, Requesting, Requested, OnlineFilter, UserAccountEntity); if (friendEntity == null) { return; } if (friendEntity.FriendList == null) { HasMoreItems = false; return; } foreach (FriendsEntity.Friend friend in friendEntity.FriendList) { Add(friend); } if (friendEntity.FriendList.Any()) { HasMoreItems = true; Offset = Offset += 32; } else { HasMoreItems = false; } IsLoading = false; }
public Character(CharacterType type, TCharacter cha) : base(type, cha.TID, cha.Level, new Core.Vector3Int(cha.MapPosX, cha.MapPosY, cha.MapPosZ), new Core.Vector3Int(100, 0, 0)) { this.AI = new AIAgent(this); this.Data = cha; this.Id = cha.ID; this.Info.Id = cha.ID; this.Info.Exp = cha.Exp; this.Info.Class = (CharacterClass)cha.Class; this.Info.mapId = cha.MapID; this.Info.Gold = cha.Gold; this.Info.Ride = 0; this.Info.Name = cha.Name; this.ItemManager = new ItemManager(this); this.ItemManager.GetItemInfos(this.Info.Items); this.Info.Bag = new NBagInfo(); this.Info.Bag.Unlocked = this.Data.Bag.Unlocked; this.Info.Bag.Items = this.Data.Bag.Items; this.Info.Equips = this.Data.Equips; this.QuestManager = new QuestManager(this); this.QuestManager.GetQuestInfos(this.Info.Quests); this.StatusManager = new StatusManager(this); this.FriendManager = new FriendManager(this); this.FriendManager.GetFriendInfos(this.Info.Friends); this.PetManager = new PetManager(this); this.Guild = GuildManager.Instance.GetGuild(this.Data.GuildId); this.Chat = new Chat(this); this.Info.attrDynamic = new NAttributeDynamic(); this.Info.attrDynamic.Hp = cha.HP; this.Info.attrDynamic.Mp = cha.MP; }
public void DeclineFriend() { LeftButton.interactable = false; RightButton.interactable = false; FriendManager.ResponeFriend(friendInfo.processID, false); }
void Awake() { instance = this; Load(); UpdateFriend(); }
public bool HandleRequest(Client client, HttpListenerContext context, params string[] args) { if (!UserManager.Connected(client)) { context.Send("not connected"); return(true); } User user = UserManager.GetUser(UserManager.GetUserID(client)); if (user == null) { context.Send("user not found"); return(true); } if (context.Request.HttpMethod == "GET") { if (args.Length == 0) { User[] requests = FriendManager.GetFriends(user); string output = JsonConvert.SerializeObject(requests.ToResponse()); context.Send(output); return(true); } int userId = 0; if (int.TryParse(args[0], out userId)) { User friend = UserManager.GetUser(userId); if (friend == null) { return(true); } if (args.Length == 1) { context.Send(JsonConvert.SerializeObject(new User[] { friend }.ToResponse())); } else { switch (args[1]) { case "remove": FriendManager.RemoveFriend(user, friend); break; } context.Redirect(context.Request.UrlReferrer.AbsoluteUri); } } } return(true); }
private static void Main(string[] args) { try { FriendManager friendManager = CreatePlugin <FriendManager>(); friendManager.OnPluginLoaded("", "", ""); friendManager.OnPluginEnable(); friendManager.OnPluginDisable(); RemoteManager remoteManager = CreatePlugin <RemoteManager>(); remoteManager.OnPluginLoaded("", "", ""); remoteManager.OnPluginEnable(); remoteManager.OnPluginDisable(); ServerLogger serverLogger = CreatePlugin <ServerLogger>(); serverLogger.OnPluginLoaded("", "", ""); serverLogger.OnPluginEnable(); serverLogger.OnPluginDisable(); } catch (Exception ex) { Trace.TraceError(ex.ToString()); } Console.ReadLine(); }
public Character(CharacterType type, TCharacter cha) : base(new Core.Vector3Int(cha.MapPosX, cha.MapPosY, cha.MapPosZ), new Core.Vector3Int(100, 0, 0)) { //data为数据库表角色 this.Data = cha; this.Id = cha.ID; this.Info = new NCharacterInfo(); this.Info.Type = type; this.Info.Id = cha.ID; this.Info.EntityId = this.entityId; this.Info.Name = cha.Name; this.Info.Level = 10;//cha.Level; this.Info.ConfigId = cha.TID; this.Info.Gold = cha.Gold; this.Info.Ride = 0; this.Info.Class = (CharacterClass)cha.Class; this.Info.mapId = cha.MapID; this.Info.Entity = this.EntityData; this.Define = DataManager.Instance.Characters[this.Info.ConfigId]; this.ItemManager = new ItemManager(this); this.ItemManager.GetItemInfos(this.Info.Items); this.Info.Bag = new NBagInfo(); this.Info.Bag.Unlocked = this.Data.Bag.Unlocked; this.Info.Bag.Items = this.Data.Bag.Items; this.Info.Equips = this.Data.Equips; this.QuestManager = new QuestManager(this); this.QuestManager.GetQuestInfos(this.Info.Quests); this.StatusManager = new StatusManager(this); this.FriendManager = new FriendManager(this); this.FriendManager.GetFriendInfos(this.Info.Friends); this.Guild = GuildManager.Instance.GetGuild(this.Data.GuildId); }
public Character(CharacterType type, TCharacter cha) : base(new Core.Vector3Int(cha.MapPosX, cha.MapPosY, cha.MapPosZ), new Core.Vector3Int(cha.MapDirection, 0, 0)) { this.Data = cha; this.Info = new NCharacterInfo(); this.Id = cha.ID; this.Info.Type = type; this.Info.Id = cha.ID; this.Info.EntityId = this.entityId; this.Info.ConfigId = cha.TID; this.Info.Name = cha.Name; this.Info.Level = cha.Level; this.Info.Class = cha.Class; this.Info.mapId = cha.MapID; this.Info.Entity = this.EntityData; this.Info.Gold = this.Gold; this.Info.Equiped = cha.Equiped; this.Define = DataManager.Instance.Characters[cha.TID]; this.itemManager = new ItemManager(this); this.itemManager.GetItemInfo(Info.Items); this.statusManager = new StatusManager(this); this.goodsLimitManager = new GoodsLimitManager(this); this.goodsLimitManager.GetGoodsLimits(Info.goodsLimits); this.equipManager = new EquipManager(this); this.equipManager.GetEquipInfos(Info.Equips); this.questManager = new QuestManager(this); this.questManager.GetQuestInfos(Info.Quests); this.messageManager = new MessageManager(this); this.messageManager.GetMessageInfos(Info.Messages); this.friendManager = new FriendManager(this); this.friendManager.GetFriendsInfo(Info.Friends); }
public void HandlePlayerUpdateStatusRequest(PlayerUpdateStatusRequest request) { Log.Print(LogType.Lobby, $"{this.UserName} is now {request.StatusString}"); PlayerUpdateStatusResponse response = FriendManager.OnPlayerUpdateStatusRequest(this, request); Send(response); }
public FriendMessageEventArgs(FriendManager friendManager, IFriend friend, string message) : base(friend) { this.friendManager = friendManager; Message = message; }
protected internal override void run() { bool flag = base.getClient() != null; if (flag) { Account player = base.getClient().getPlayer(); Message message = new Message { object_id = MessageManager.getInstance().getMessages().Count + 1, recipient_name = ClanManager.getInstance().get(player.getClanId()).getClanName(), owner_id = FriendManager.getInstance().getFriend2(this.number).getFriendId() }; MessageManager.getInstance().AddMessage(message); player.sendPacket(new SM_1392()); MessageManager.getInstance().createMessageInDb(ClanManager.getInstance().get(player.getClanId()).getClanName(), FriendManager.getInstance().getFriend2(this.number).getFriendId(), message.getObjId(), " "); bool flag2 = AccountManager.getInstance().getAccountInPlayerId(FriendManager.getInstance().getFriend2(this.number).getFriendId()) != null; if (flag2) { Account accountInPlayerId = AccountManager.getInstance().getAccountInPlayerId(FriendManager.getInstance().getFriend2(this.number).getFriendId()); CLogger.getInstance().info("[Friend] " + accountInPlayerId.getPlayerName()); accountInPlayerId.sendPacket(new SM_427_2(message.getRecName(), message.getObjId())); } } }
private async void SetFriendButtons() { FriendRequestButton.Visibility = App.SelectedUser.Relation.Contains("friend") ? Visibility.Collapsed : Visibility.Visible; if (App.SelectedUser.Relation.Equals("friend of friends") || App.SelectedUser.Relation.Equals("no relationship")) { FriendRequestButton.Visibility = Visibility.Visible; } if (App.SelectedUser.Relation.Equals("requested friend")) { FriendAcceptButton.Visibility = Visibility.Visible; var friendManager = new FriendManager(); App.SelectedFriendRequestMessage = await friendManager.GetRequestMessage(App.SelectedUser.OnlineId, App.UserAccountEntity); } else { FriendAcceptButton.Visibility = Visibility.Collapsed; } CancelFriendRequestButton.Visibility = App.SelectedUser.Relation.Equals("requesting friend") ? Visibility.Visible : Visibility.Collapsed; if (App.SelectedUser.personalDetail == null || string.IsNullOrEmpty(App.SelectedUser.personalDetail.FirstName)) { return; } FriendRequestButton.Visibility = Visibility.Collapsed; }
public void ClickRefresh() { RefreshButton.interactable = false; SearchToggle.interactable = false; FriendManager.UpdateState(); InitFriendList(); }
public Person(string person_live_id, string person_name, string token, Bank bankInstance, FriendManager friendManager) { this.person_live_id = person_live_id; this.person_name = person_name; this.token = token; this.bankInstance = bankInstance; this.friendManagerInstance = friendManagerInstance; }
public override void OnLogIn(UserInfo info) { DemoControlManager.Instance.currentState = DemoState.menu; FriendManager.UpdateState(); MainTab.SetActive(true); Destroy(LoginTab); }
public static Person makePerson(string userId, string person_name, string token) { // Set Instance bankInstance = new TestBank(); friendManagerInstance = new TestFriendManager(); Person person = new Person(userId, person_name, token, bankInstance, friendManagerInstance); return person; }
public UnitOfWork(ApplicationDbContext ctx) { _ctx = ctx; FriendManager = new FriendManager(_ctx); MediaManager = new MediaManager(_ctx); PostManager = new PostManager(_ctx); PostReactionManager = new PostReactionManager(_ctx); }
public ActionResult KısaYollar() { VotedressUser kullanici = Session["login"] as VotedressUser; KısaYollarViewModel view_model = new KısaYollarViewModel(); PrivateMessageManager privatemessage_manager = new PrivateMessageManager(); view_model.GorulmemisMesajlar = privatemessage_manager.GorulmemisMesajlariGetir(kullanici.id).Select(x => new PrivateMessage_sade() { userId = x.User.id, adSoyad = x.User.UserDetail.Name + " " + x.User.UserDetail.SurName, GonderilmeTarihi = x.GöndermeTarihi.ToString(), Message = x.Message, ProfilImage = x.User.ProfileImage, Sahip = (x.User.id == kullanici.id) ? true : false }).ToList(); BahsedilenManager bahsedilenManager = new BahsedilenManager(); List <Bahsedilen_sade> bahsedenler = bahsedilenManager.BahsedenleriGetir(kullanici.id); view_model.Bahsedenler = bahsedenler; FriendManager friendManager = new FriendManager(); List <Friend> arkadaslikIstekleri = friendManager.ArkadaslikIsteklerimiGetir(kullanici.id); view_model.ArkadaslikIsteklerim = arkadaslikIstekleri.Select(x => new Friend_sade() { UserId = x.User.id, UserNameSurname = x.User.UserDetail.Name + " " + x.User.UserDetail.SurName, UserProfileImage = x.User.ProfileImage, Tarih = x.ArkadaslikTarihi, }).ToList(); CartManager cartManager = new CartManager(); Cart carts = cartManager.SepetimiGetir(kullanici.id); if (carts != null) { List <Cart_sade> cart_Sades = carts.CartDetail.Select(x => new Cart_sade() { id = x.id, Count = x.ProductCount, ProductId = x.Product.id, ProductName = x.Product.ProductName, ProductImage = x.Product.ProductImage, ProductPrice = x.Product.Price, ProductColorId = x.ProductColorId, Size = x.Size }).ToList(); view_model.Cart_Sades = cart_Sades; } return(View(view_model)); }
public override void SendInvitation(IRpcController controller, bnet.protocol.invitation.SendInvitationRequest request, Action <bnet.protocol.NoData> done) { //TODO: Add battletag invitation -Egris // somehow protobuf lib doesnt handle this extension, so we're using a workaround to get that channelinfo. var extensionBytes = request.Params.UnknownFields.FieldDictionary[103].LengthDelimitedList[0].ToByteArray(); var friendRequest = bnet.protocol.friends.FriendInvitationParams.ParseFrom(extensionBytes); if (friendRequest.TargetEmail.ToLower() == this.Client.Account.Email.ToLower()) { return; // don't allow him to invite himself - and we should actually return an error! } // also he shouldn't be allowed to invite his current friends - put that check too!. /raist if (friendRequest.TargetBattleTag == this.Client.Account.BattleTag) { return; } Account invitee = null; if (friendRequest.HasTargetEmail) { invitee = AccountManager.GetAccountByEmail(friendRequest.TargetEmail); } else { invitee = AccountManager.GetAccountByBattletag(friendRequest.TargetBattleTag); } if (invitee == null) { return; // we need send an error response here /raist. } //Header.Status(4) = account does not exist Logger.Trace("{0} sent {1} friend invitation.", this.Client.Account, invitee); var invitation = bnet.protocol.invitation.Invitation.CreateBuilder() .SetId(FriendManager.InvitationIdCounter++) // we may actually need to store invitation ids in database with the actual invitation there. /raist. .SetInviterIdentity(this.Client.GetIdentity(true, false, false)) .SetInviterName(this.Client.Account.Email) // we shoulde be instead using account owner's name here. .SetInviteeIdentity(bnet.protocol.Identity.CreateBuilder().SetAccountId(invitee.BnetEntityId)) .SetInviteeName(invitee.Email) // again we should be instead using invitee's name. .SetInvitationMessage(request.Params.InvitationMessage) .SetCreationTime(DateTime.Now.ToUnixTime()) .SetExpirationTime(86400); // Response is bnet.protocol.NoData as of 7728. /raist. //var response = bnet.protocol.invitation.SendInvitationResponse.CreateBuilder() // .SetInvitation(invitation.Clone()); var response = bnet.protocol.NoData.CreateBuilder(); done(response.Build()); // notify the invitee on invitation. FriendManager.HandleInvitation(this.Client, invitation.Build()); }
} //下一次重置时间 #endregion #region 必要函数 public FriendManager(EntityMyself _myself) { myself = _myself; AddListeners(); //进入游戏的时候申请好友信息,add by Win.J H ReqFriendList(); FriendReqListReq(); Instance = this; }
public FriendCreatePage(SQLiteDataBase database, MainPage parent) { this._friendManager = new FriendManager(database); this.parent = parent; InitializeComponent(); FindLocation(); }
public override void DeclineInvitation(IRpcController controller, bnet.protocol.invitation.GenericRequest request, Action <bnet.protocol.NoData> done) { Logger.Trace("{0} declined friend invitation.", this.Client.Account); var response = bnet.protocol.NoData.CreateBuilder(); done(response.Build()); FriendManager.HandleDecline(this.Client, request); }
public PSNService() { _authManager = new AuthenticationManager(); _recentActivityManager = new RecentActivityManager(); _friendManager = new FriendManager(); _messageManager = new MessageManager(); _userManager = new UserManager(); _trophyManager = new TrophyManager(); _trophyDetailManager = new TrophyDetailManager(); }
public void UpdateFriendTip() { if (this.CheckIsShowAddFriendTipPoint() || this.CheckIsShowChatTipPoint()) { FriendManager.UpdateFriendTip(true); } else { FriendManager.UpdateFriendTip(false); } }
private void Awake() { if (!instance) { instance = this; } else { Destroy(this.gameObject); } }
public void StartToSearch() { if (string.IsNullOrWhiteSpace(SearchInputfield.text)) { return; } SearchButton.interactable = false; InitSearchList(); FriendManager.SearchFriendList(SearchInputfield.text); }
private void Awake() { if (_friendmanager != null) { Destroy(this); } _friendmanager = this; GetPlayerTeam(); playerActions = new PlayerAction[friends.Length]; }
public MainPage(SQLiteDataBase dataBase) { _friendManager = new FriendManager(dataBase); friends = _friendManager.GetFriends(); _database = dataBase; InitializeComponent(); this.FriendList.ItemsSource = friends; }
public void SignIn(AccountInfo accountInfo, string characterAccount, CharacterObject characterObject) { Account = accountInfo; CharacterAccount = characterAccount; Character = characterObject; State = SessionState.SignedIn; FriendManager.Initialise(this); CharacterUpdateManager.SignIn(characterObject); }
protected internal override void write() { Account account = AccountManager.getInstance().get(this._lc.getLogin()); bool flag = FriendManager.getInstance().getFriends(account.getPlayerId()).Count != 0; if (flag) { foreach (Friends current in FriendManager.getInstance().getFriends(account.getPlayerId())) { account.friends.Add(current); } } base.writeH(274); base.writeC((byte)account.friends.Count); bool flag2 = FriendManager.getInstance().getFriends(account.getPlayerId()).Count == 0; if (flag2) { base.writeC(33); base.writeS("", 33); base.writeQ(0L); base.writeD(0); base.writeC(0); base.writeC(0); } else { foreach (Friends current2 in account.friends) { base.writeC(33); base.writeS(Convert.ToString((AccountManager.getInstance().getAccountInPlayerId(current2.getFriendId()) == null || account == null) ? "" : AccountManager.getInstance().getAccountInPlayerId(current2.getFriendId()).getPlayerName()), Convert.ToInt32((AccountManager.getInstance().getAccountInPlayerId(current2.getFriendId()) == null || account == null) ? 33 : 33)); base.writeC(Convert.ToByte(current2.FriendNumered)); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(3); base.writeC(Convert.ToByte((AccountManager.getInstance().getAccountInPlayerId(current2.getFriendId()) == null || account == null) ? 0 : AccountManager.getInstance().getAccountInPlayerId(current2.getFriendId()).getRank())); base.writeC(3); base.writeC(3); base.writeC(3); } } base.writeH(1); base.writeC(10); base.writeC(33); base.writeS(account.getPlayerName(), 33); }
public override void RemoveFriend(IRpcController controller, bnet.protocol.friends.GenericFriendRequest request, Action <bnet.protocol.friends.GenericFriendResponse> done) { Logger.Trace("{0} removed friend with id {1}.", this.Client.Account, request.TargetId); var response = bnet.protocol.friends.GenericFriendResponse.CreateBuilder() .SetTargetFriend(bnet.protocol.friends.Friend.CreateBuilder().SetId(request.TargetId).Build()); done(response.Build()); FriendManager.HandleRemove(this.Client, request); }
public FriendsList() { this.InitializeComponent(); var friendManager = FriendManager.GetInstance(); OnlineFriendsListUI.ItemsSource = friendManager.OnlineFriendList; OfflineFriendsListUI.ItemsSource = friendManager.OfflineFriendList; FriendsSearchUI.ItemsSource = friendManager.FriendSearchResultsList; SearchBar.KeyUp += SearchBar_KeyUp; }
/// <summary> /// </summary> /// <param name="user">The user.</param> public QQClient(QQUser user) { PacketManager = new PacketManager(this); ConnectionManager = new ConnectionManager(this); LoginManager = new LoginManager(this); MessageManager = new MessageManager(this); FriendManager = new FriendManager(this); PrivateManager = new PrivateManager(this); ClusterManager = new ClusterManager(this); // this.inConn = new Dictionary<InPacket, string>(); this.QQUser = user; this.Proxy = new Proxy(); this.LogManager = new QQLog(this); #if DEBUG this.LogManager.Log("uin:" + this.QQUser.QQ.ToString() + "-->" + this.QQUser.QQ.ToString("X8") + "\r\nPassword md5_1: " + Utils.Util.ToHex(this.QQUser.Password) + "\r\nPassword md5_2 (key): " + Utils.Util.ToHex(this.QQUser.QQKey.PasswordKey)); #endif this.ServerInfo = new ServerInfo(); }
int RefreshNextTime { get; set; } //下一次重置时间 #endregion #region 必要函数 public FriendManager(EntityMyself _myself) { myself = _myself; AddListeners(); //进入游戏的时候申请好友信息,add by Win.J H ReqFriendList(); FriendReqListReq(); Instance = this; }
// 对象进入场景,在这里初始化各种数据, 资源, 模型等 // 传入数据。 override public void OnEnterWorld() { base.OnEnterWorld(); LoggerHelper.Info("Avatar name: " + name); // 在调用该函数前, 数据已经通过EntityAttach 和 EntityCellAttach 同步完毕 CreateModel(); inventoryManager = new InventoryManager(this); bodyenhanceManager = new BodyEnhanceManager(this); skillManager = new PlayerSkillManager(this); battleManger = new PlayerBattleManager(this, skillManager as PlayerSkillManager); doorOfBurySystem = new DoorOfBurySystem(); runeManager = new RuneManager(this); towerManager = new TowerManager(this); missionManager = new MissionManager(this); taskManager = new TaskManager(this, (int)taskMain); marketManager = new MarketManager(this); friendManager = new FriendManager(this); operationSystem = new OperationSystem(this); sanctuaryManager = new SanctuaryManager(this); arenaManager = new ArenaManager(this); dailyEventSystem = new DailyEventSystem(this); rankManager = new RankManager(this); campaignSystem = new CampaignSystem(this); wingManager = new WingManager(this); rewardManager = new RewardManager(this); occupyTowerSystem = new OccupyTowerSystem(this); TipManager.Init(); DragonMatchManager.Init(); fumoManager = new FumoManager(this); MailManager.Instance.IsMailInfoDirty = true; TongManager.Instance.Init(); GuideSystem.Instance.AddListeners(); StoryManager.Instance.AddListeners(); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnNormalAttack, NormalAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeStart, PowerChargeStart); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeInterrupt, PowerChargeInterrupt); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeComplete, PowerChargeComplete); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellOneAttack, SpellOneAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellTwoAttack, SpellTwoAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellThreeAttack, SpellThreeAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellXPAttack, SpecialAttack); EventDispatcher.AddEventListener<int>(Events.UIBattleEvent.OnSpriteSkill, OnSpriteSkill); EventDispatcher.AddEventListener<uint>(Events.GearEvent.Teleport, Teleport); EventDispatcher.AddEventListener<uint, int, int, int>(Events.GearEvent.Damage, SetDamage); EventDispatcher.AddEventListener<int, bool>(Events.InstanceEvent.InstanceLoaded, InstanceLoaded); EventDispatcher.AddEventListener<ushort>(Events.OtherEvent.MapIdChanged, OnMapChanged); EventDispatcher.AddEventListener<ulong>(Events.OtherEvent.Withdraw, Withdraw); EventDispatcher.AddEventListener(Events.OtherEvent.DiamondMine, DiamondMine); EventDispatcher.AddEventListener(Events.OtherEvent.CheckCharge, CheckCharge); EventDispatcher.AddEventListener(Events.OtherEvent.Charge, Charge); EventDispatcher.AddEventListener(ON_TASK_GUIDE, TaskGuide); EventDispatcher.AddEventListener(ON_END_TASK_GUIDE, EndTaskGuide); EventDispatcher.AddEventListener<int, int>(ON_TASK_MISSION, MissionOpen); EventDispatcher.AddEventListener(Events.AIEvent.DummyThink, DummyThink); EventDispatcher.AddEventListener(Events.StoryEvent.CGBegin, ProcCGBegin); EventDispatcher.AddEventListener(Events.StoryEvent.CGEnd, ProcCGEnd); EventDispatcher.AddEventListener<string>(Events.GearEvent.TrapBegin, ProcTrapBegin); EventDispatcher.AddEventListener<string>(Events.GearEvent.TrapEnd, ProcTrapEnd); EventDispatcher.AddEventListener(Events.GearEvent.LiftEnter, ProcLiftEnter); EventDispatcher.AddEventListener<int>(Events.GearEvent.PathPointTrigger, PathPointTrigger); EventDispatcher.AddEventListener(Events.DirecterEvent.DirActive, DirActive); EventDispatcher.AddEventListener<int>(Events.EnergyEvent.BuyEnergy, BuyEnergy); EventDispatcher.AddEventListener(ON_VIP_REAL_STATE, OnVIPRealState); EventDispatcher.AddEventListener<int>(Events.DiamondToGoldEvent.GoldMetallurgy, GoldMetallurgy); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.AFFECTUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.OUTPUTUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.MOVEUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.NORMALATTACK, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.PLAYERINFOBGUP, OnBattleBtnPressed); EventDispatcher.AddEventListener("MainUIControllStickPressed", OnBattleBtnPressed); EventDispatcher.AddEventListener<Vector3>(Events.GearEvent.CrockBroken, CrockBroken); EventDispatcher.AddEventListener<bool, bool, Vector3>(Events.GearEvent.ChestBroken, ChestBroken); EventDispatcher.AddEventListener<GameObject, Vector3, float>(MogoMotor.ON_MOVE_TO_FALSE, OnMoveToFalse); EventDispatcher.AddEventListener(Events.OtherEvent.BossDie, BossDie); EventDispatcher.AddEventListener<int, bool>(Events.InstanceEvent.InstanceLoaded, SetCampControl); timerID = TimerHeap.AddTimer<bool>(1000, 100, SyncPos, true); checkDmgID = TimerHeap.AddTimer(0, 1000, CheckDmgBase); syncHpTimerID = TimerHeap.AddTimer(10000, 5000, SyncHp); skillFailoverTimer = TimerHeap.AddTimer(1000, 3000, SkillFailover); TimerHeap.AddTimer(5000, 0, GetServerTickReq); //rateTimer = TimerHeap.AddTimer(1000, 3000, CheckRate); CheckCharge(); GetWingBag(); MogoTime.Instance.InitTimeFromServer(); MogoUIManager.Instance.LoadUIResources(); TimerHeap.AddTimer(500, 0, EventDispatcher.TriggerEvent, Events.RuneEvent.GetBodyRunes); TimerHeap.AddTimer(500, 0, marketManager.GiftRecordReq); if (IsNewPlayer) { CurMissionID = 10100; CurMissionLevel = 1; missionManager.EnterMissionReq(CurMissionID, CurMissionLevel); } if (PlatformSdkManager.Instance) TimerHeap.AddTimer(1000, 60000, PlatformSdkManager.Instance.OnSetupNotification); }
// Use this for initialization void Start () { friendManager = GameObject.Find ("FriendManager").GetComponent<FriendManager> (); }