public void LoadFriendList(IList<MyFriend> fs) { FriendListView fsss = new FriendListView(); foreach (var item in fs) { fsss.Add(item); } this.Friends = fsss; }
// ========================================================================================================================= protected override void OnViewInit() { base.OnViewInit(); m_ScreenPivot = MFGuiManager.Instance.GetPivot("SelectFriend_Dialog"); m_ScreenLayout = m_ScreenPivot.GetLayout("SelectFriend_Layout"); //GUIBase_Button prevButton = PrepareButton(m_ScreenLayout, "Prev_Button", null, null); //GUIBase_Button nextButton = PrepareButton(m_ScreenLayout, "Next_Button", null, null); m_BestButton = PrepareButton(m_ScreenLayout, "Best_Button", null, Delegate_SelectBest); //prevButton.autoColorLabels = true; //nextButton.autoColorLabels = true; m_BestButton.autoColorLabels = true; GUIBase_List list = GetWidget(m_ScreenLayout, "Table").GetComponent <GUIBase_List>(); m_FriendsView = gameObject.AddComponent <FriendListView>(); //m_FriendsView.m_OnFriendSelectDelegate = Delegate_OnSelect; m_FriendsView.GUIView_Init(this, m_ScreenLayout, list /*, prevButton, nextButton*/); }
public FriendListForm() { InitializeComponent(); Friends = new FriendListView(); }